12-05-2024, 05:26 AM
Which Event: The Plague Walk: Howl of Chaos
Key/Character: Fulumi Thorruhn
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): There was little to no wait time! no complaints at all.
Balance (How entertaining were the battles, and any obstacles/traps?): Cant complain too much, though I want to submit my feedback. The danger battles into the story battles at the end could potentially feel very harsh since you were at risk of receiving a perm /cap/killed depending on the IC. EX you lose the danger, get permed, then get permed again, ontop of any injuries that your op had getting transferred to you... The transfer part feels bad and punishes players that went in strictly as support imo. But this is from a view as a supporting character thats just there to help.
The arena- okay. the final arena sucked. Like a lot. Getting stuck behind walls, in corners.. when the EC is very strong feels a bit bad. around the middle of the rounds, the EC would drop a bunch of AOE's and then shortly after when the pcs found gaps to hide in- the EC would then fill those gaps with AOE's as well. That didn't feel the best to fight against as there wasn't much counter play there.
The poison gas WAS SUPER COOL though- even if my party ignored the healer, I had fun attempting to beat up Zamekiri.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I cant complain! Im happy others feel fulfilled on this event and got the IC they desired! I think it will make for great character arcs.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I feel the perm/temp transference from the victor to the loser in the poison gas room was already harsh considering it was a danger already so you were bound to get a temp or a perm if you lost to the player. The Last arena chosen sucked. but that's stated in more detail in the balance section. The wounds and IC at the end were very fair over all regardless of any gripes.
Overall: 7/10 Very enjoyable! I understand it wasn't an event built for me, I'm super happy my friends got loads of cool IC for it, I got an amazing reward. Cant complain about that. The dev mats and gear have stellar descriptions.
Key/Character: Fulumi Thorruhn
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): There was little to no wait time! no complaints at all.
Balance (How entertaining were the battles, and any obstacles/traps?): Cant complain too much, though I want to submit my feedback. The danger battles into the story battles at the end could potentially feel very harsh since you were at risk of receiving a perm /cap/killed depending on the IC. EX you lose the danger, get permed, then get permed again, ontop of any injuries that your op had getting transferred to you... The transfer part feels bad and punishes players that went in strictly as support imo. But this is from a view as a supporting character thats just there to help.
The arena- okay. the final arena sucked. Like a lot. Getting stuck behind walls, in corners.. when the EC is very strong feels a bit bad. around the middle of the rounds, the EC would drop a bunch of AOE's and then shortly after when the pcs found gaps to hide in- the EC would then fill those gaps with AOE's as well. That didn't feel the best to fight against as there wasn't much counter play there.
The poison gas WAS SUPER COOL though- even if my party ignored the healer, I had fun attempting to beat up Zamekiri.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): I cant complain! Im happy others feel fulfilled on this event and got the IC they desired! I think it will make for great character arcs.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I feel the perm/temp transference from the victor to the loser in the poison gas room was already harsh considering it was a danger already so you were bound to get a temp or a perm if you lost to the player. The Last arena chosen sucked. but that's stated in more detail in the balance section. The wounds and IC at the end were very fair over all regardless of any gripes.
Overall: 7/10 Very enjoyable! I understand it wasn't an event built for me, I'm super happy my friends got loads of cool IC for it, I got an amazing reward. Cant complain about that. The dev mats and gear have stellar descriptions.