09-14-2024, 12:04 PM
As the day of reckoning approaches, the world looks upon the northern wall of Meranthe in fearful anticipation. Will they fall like the many other countries within Aegis? The Enemy moving the chest pieces has a millennia of experience, resources, and power as an advantage, and an army that rivals- no, surpasses, even Mordred. The Abyssal Dragon Indras, once the pupil and inheritor of the dreaded perfect, has learned from the failings of his predecessor.
Indeed... beyond the whimsical, playful demeanour of the Demon King Indras is a tried and true conqueror. And Meranthe is the most prized jewel, for it is the land of the pantheon, the key to the cosmic dominion of Eternia.
It begins with an assault upon the human psyche. Much like the Crescent Fortress's reign of domination and slaughter, culminating with their claim of Vdali's Heart, similar tactics are employed. In the light skirmishes leading up to the siege the banners of Atrellya are accompanied by the corpses of the Ruby Empire's soliders.
Blacklight rises from the demonic war camps. Ogres and kaor demons stand on the frontlines, imposing. The scouts those that survive return with more detail on the enemy.
Abath, the Demon Sage of Ash. Always the first to lead the Demon King Indras's conquests. An arrant supporter ever since the illusive Abyssal Dragon declared that the world was theirs for the taking and united the demon clans.
Beyond the ebony fires her Smog whorls and coalescences above, to declare the beginning of the end...
The Citadel now stands at an impressive 36'000 strong, as politics and strong movements pay their due. A fighting chance.
And yet...
What is that feeling at the pit of your stomach, an unshakeable despair... ?
Now is the opportunity for individuals to post any preparations they have actively made if they wish (as in, actually roleplayed/collaborated with others). Show your will to survive.
[ 30,000 vs 36,000 ]
[ Obstacles adjusted from their initial 300% strength to 95% ]
[ Setting: Certain Death. Survival possible - 50/50. Perform or fall ]
Indeed... beyond the whimsical, playful demeanour of the Demon King Indras is a tried and true conqueror. And Meranthe is the most prized jewel, for it is the land of the pantheon, the key to the cosmic dominion of Eternia.
It begins with an assault upon the human psyche. Much like the Crescent Fortress's reign of domination and slaughter, culminating with their claim of Vdali's Heart, similar tactics are employed. In the light skirmishes leading up to the siege the banners of Atrellya are accompanied by the corpses of the Ruby Empire's soliders.
Blacklight rises from the demonic war camps. Ogres and kaor demons stand on the frontlines, imposing. The scouts those that survive return with more detail on the enemy.
Abath, the Demon Sage of Ash. Always the first to lead the Demon King Indras's conquests. An arrant supporter ever since the illusive Abyssal Dragon declared that the world was theirs for the taking and united the demon clans.
Beyond the ebony fires her Smog whorls and coalescences above, to declare the beginning of the end...
![[Image: 6QVZAep.png]](https://i.imgur.com/6QVZAep.png)
"Breathing is the tedium of repetitiveness, but soon you'll have no need of it"
The Citadel now stands at an impressive 36'000 strong, as politics and strong movements pay their due. A fighting chance.
And yet...
What is that feeling at the pit of your stomach, an unshakeable despair... ?
Now is the opportunity for individuals to post any preparations they have actively made if they wish (as in, actually roleplayed/collaborated with others). Show your will to survive.
4PM EST TONIGHT
The Genocide of Man
The Age of Mortyl
The Genocide of Man
The Age of Mortyl
[ 30,000 vs 36,000 ]
[ Obstacles adjusted from their initial 300% strength to 95% ]
[ Setting: Certain Death. Survival possible - 50/50. Perform or fall ]
IF UNHARMED: /roll - 1 = -5vit perm, 2-3 is a 24 day temp, 4-5 is 12 day temp
IF TEMP INJURED:
2 or less is a -10vit perm, 4 or less is a -5 vit perm, 5 or less is a 24 day temp
IF 3+ KNOCKDOWNS, no temp:
1 is -10vit perm
3 or less is a -5 vit perm
5 or less is a 24 day temp
IF PERM INJURED:
1 = death
IF PERM INJURED, total of 3+ KD's
1 = death
3 or less is a critical perm (to -40)
IF CRITICALLY INJURED
3 or less = death
In the event of death, a character may choose to sacrifice their life to save another. This should be stated by the person wanting to sacrifice via RP and not asked or discussed in LOOC.
IF TEMP INJURED:
2 or less is a -10vit perm, 4 or less is a -5 vit perm, 5 or less is a 24 day temp
IF 3+ KNOCKDOWNS, no temp:
1 is -10vit perm
3 or less is a -5 vit perm
5 or less is a 24 day temp
IF PERM INJURED:
1 = death
IF PERM INJURED, total of 3+ KD's
1 = death
3 or less is a critical perm (to -40)
IF CRITICALLY INJURED
3 or less = death
In the event of death, a character may choose to sacrifice their life to save another. This should be stated by the person wanting to sacrifice via RP and not asked or discussed in LOOC.