09-09-2024, 11:10 AM
(This post was last modified: 09-09-2024, 11:13 AM by Skellytoon.)
I think the system you had before was fine besides not giving a way for guildless people to make up for well....Not being in a guild to get influence, it was straight forward and such.
Having it be in-game while would be nice but mean we'd be waiting forever and also it being spendable doesn't quite make sense and might even make it harder. An example being is on one of my characters I have over 100k progress points going off the math you provided, but the majority of that is from my Total EXP which is like 70k, which I've gained over the course of level 180 to level 224, meaning it take a good long while to even reach back up to 30k after buying my exalted. Sure the original idea made it linear but it made everyone equal in my opinion with no long stagnation periods or periods where people go sigless for a loooong time before finally getting one.
The Havoc system SHOULD NOT be a thing, it just encourages the people who are cracked at builds and verbing and makes them more powerful then they already are, like Vlydrax for example. That guy could easily take on multiple people and win, then he'd just be swimming in the xp. Along with the people who are running meta builds rather then builds that fit IC or such. This also makes any race that gets more XP from Dangers (Demons and Magical Beasts) also progress way faster then people who don't, especially Demons who can join guilds and get XP from rping in their settlements.
Classes being apps should stay that way in my opinion, cause most classes are things that reflect or impact your character depending like Necromancy or Faith.
Standout character is nice but we don't live in a perfect world and people are gonna call out favoritsm again and this heavily encourages that in players just commending their friends each week.
Tldr; the system you had before while basic was fine.
Also, I don't think you updated or gave an answer to what level Sword Stances where or Aether, considering their status as Sigs of sort [I.E. needing dev to unlock]. (Unless this was answered in the discord and I just haven't noticed.)
Having it be in-game while would be nice but mean we'd be waiting forever and also it being spendable doesn't quite make sense and might even make it harder. An example being is on one of my characters I have over 100k progress points going off the math you provided, but the majority of that is from my Total EXP which is like 70k, which I've gained over the course of level 180 to level 224, meaning it take a good long while to even reach back up to 30k after buying my exalted. Sure the original idea made it linear but it made everyone equal in my opinion with no long stagnation periods or periods where people go sigless for a loooong time before finally getting one.
The Havoc system SHOULD NOT be a thing, it just encourages the people who are cracked at builds and verbing and makes them more powerful then they already are, like Vlydrax for example. That guy could easily take on multiple people and win, then he'd just be swimming in the xp. Along with the people who are running meta builds rather then builds that fit IC or such. This also makes any race that gets more XP from Dangers (Demons and Magical Beasts) also progress way faster then people who don't, especially Demons who can join guilds and get XP from rping in their settlements.
Classes being apps should stay that way in my opinion, cause most classes are things that reflect or impact your character depending like Necromancy or Faith.
Standout character is nice but we don't live in a perfect world and people are gonna call out favoritsm again and this heavily encourages that in players just commending their friends each week.
Tldr; the system you had before while basic was fine.
Also, I don't think you updated or gave an answer to what level Sword Stances where or Aether, considering their status as Sigs of sort [I.E. needing dev to unlock]. (Unless this was answered in the discord and I just haven't noticed.)