08-27-2024, 10:40 AM
Character: Christophore Garijn
Which Event: Recycling an Empire
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Extremly fast with the only few spots where things went to a halt being because Didos had to (probably) multitask a little or set things up.
Balance (How entertaining were the battles, and any obstacles/traps?
The first fight was a little mean but given the reward we got for it, it was a good act of balance. Boss-fights felt like boss-fights and thus I cannot complain in the slightest in what was thrown our way.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Not what I expected but in a good way. When I threw out the spiritmancer stuff back during the whole planning stage, I did not expect to be able to pull my worth story wise this much, given that I know little about e3 lore. Was a neat look at what could be done with the whole magitech in an unconventional angle.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Melee is suffering but I know what I signed up for. Was a shame about the ending where things had to be scaled back duo to one internet blowout and someone having to leave but what can you do. Was fair and I could still play a bit closer to a supportive role in combat and SOMEHOW turned full information gathering specialist which was a nice and appreciated turnabout.
Overall:
11/10
+1 because i was tricked into another necromancer event
Extra:
Which Event: Recycling an Empire
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Extremly fast with the only few spots where things went to a halt being because Didos had to (probably) multitask a little or set things up.
Balance (How entertaining were the battles, and any obstacles/traps?
The first fight was a little mean but given the reward we got for it, it was a good act of balance. Boss-fights felt like boss-fights and thus I cannot complain in the slightest in what was thrown our way.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
Not what I expected but in a good way. When I threw out the spiritmancer stuff back during the whole planning stage, I did not expect to be able to pull my worth story wise this much, given that I know little about e3 lore. Was a neat look at what could be done with the whole magitech in an unconventional angle.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Melee is suffering but I know what I signed up for. Was a shame about the ending where things had to be scaled back duo to one internet blowout and someone having to leave but what can you do. Was fair and I could still play a bit closer to a supportive role in combat and SOMEHOW turned full information gathering specialist which was a nice and appreciated turnabout.
Overall:
11/10
+1 because i was tricked into another necromancer event
Extra:
Quote:given we did not have any melees.And I took that one personaly