Character: Vyldrax
Which Event: The Fortress of the Undying
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Didos was very responsive, actively responding to roleplays even after the 'main' narration was posted, and they came fast which provided us with no stagnation in the event waiting for him.
Balance (How entertaining were the battles, and any obstacles/traps?
Being spin-thrown into a bunch of bone zone talons was the highlight of the first fights... Most of the fights had clear sequences and allowed for proactive responses to actually survive. Unless you lagged, then you were no doubt going to get one shot by the 10x flash spells stacked on one another, heh, fuck tenias. We also had to deal with traps that unfortunately I couldn't escape and ended up getting bathed in acid. The fights were entertaining, and the traps involved me actively hoping another party member died.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
I enjoyed it. It was very amusing having a peek at old characters from E3, the necromancy advice that was provided and also a little hint towards ongoing events in Meranthe.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Very good. We rolled poorly, we got bapped. We rolled well, we got bapped but less severely. The rewards were well tuned to the situation and fitting for the theme that was being presented.
Overall:
Very fun.. I am very glad we started early otherwise I probably would of passed out mid-scene though. I almost died considering there was clear DEMON AND UNDEAD BIAS, SELF-HEAL OP. It was funny when we all preferred perms over getting temps, and it's a shame I didn't get downed in the perfect situation where I could of killed off Tenias and seen him once more enter the death box.
Which Event: The Fortress of the Undying
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?):
Didos was very responsive, actively responding to roleplays even after the 'main' narration was posted, and they came fast which provided us with no stagnation in the event waiting for him.
Balance (How entertaining were the battles, and any obstacles/traps?
Being spin-thrown into a bunch of bone zone talons was the highlight of the first fights... Most of the fights had clear sequences and allowed for proactive responses to actually survive. Unless you lagged, then you were no doubt going to get one shot by the 10x flash spells stacked on one another, heh, fuck tenias. We also had to deal with traps that unfortunately I couldn't escape and ended up getting bathed in acid. The fights were entertaining, and the traps involved me actively hoping another party member died.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?):
I enjoyed it. It was very amusing having a peek at old characters from E3, the necromancy advice that was provided and also a little hint towards ongoing events in Meranthe.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?)
Very good. We rolled poorly, we got bapped. We rolled well, we got bapped but less severely. The rewards were well tuned to the situation and fitting for the theme that was being presented.
Overall:
Very fun.. I am very glad we started early otherwise I probably would of passed out mid-scene though. I almost died considering there was clear DEMON AND UNDEAD BIAS, SELF-HEAL OP. It was funny when we all preferred perms over getting temps, and it's a shame I didn't get downed in the perfect situation where I could of killed off Tenias and seen him once more enter the death box.