07-27-2024, 08:03 PM
A summary on Triage
Over the course of my years, both being on the receiving and giving end of medical assistance, a common and often troubling issue that is constantly encountered is a lack of energy to treat multiple patients. Between the critically wounded cases, and the far more plentiful walking wounded, the latter tends to drain a doctor or attending physician rather quickly.
This of course, in my eyes cannot continue. For that sole reason I developed a means of dealing with this issue in the form of a decently sized zone of mending. While I have no doubt future users will find new ways to make such a method work for them, in my case, it is a circular pattern, drawn in mana on the ground. The outer edges themselves are scrawled with an alchemical formula, acting as a instruction manual of sorts for magic to follow. A principle of design I did borrow from working with other medics on their own projects, and my own experiences via trial and error. Of course, given that one needs to understand a reasonable amount of the anatomy of various races to truly use such to its full potential, it is not something anyone can simply do without training, and trials. Thankfully, apples are always in supply in the land for the latter.
I digress, however, that the purpose of such a skill, allows the user to create a field that their patients of less then critical state can simply rest in, mending their wounds over time, leaving the medic free to work on those on the brink of death. While its efficacy will be lower then that of direct attention, the area lasts a considerable amount of time, allowing one to heal should a the user themselves be unavailable for some reason. This is particular useful for Clinics, and should such ever appear during wars, Field Hospitals. I don't think I even have to go over its potential for long distance expeditions, where weight and means of carrying supplies tend to be a logistical nightmare.
Over the course of my years, both being on the receiving and giving end of medical assistance, a common and often troubling issue that is constantly encountered is a lack of energy to treat multiple patients. Between the critically wounded cases, and the far more plentiful walking wounded, the latter tends to drain a doctor or attending physician rather quickly.
This of course, in my eyes cannot continue. For that sole reason I developed a means of dealing with this issue in the form of a decently sized zone of mending. While I have no doubt future users will find new ways to make such a method work for them, in my case, it is a circular pattern, drawn in mana on the ground. The outer edges themselves are scrawled with an alchemical formula, acting as a instruction manual of sorts for magic to follow. A principle of design I did borrow from working with other medics on their own projects, and my own experiences via trial and error. Of course, given that one needs to understand a reasonable amount of the anatomy of various races to truly use such to its full potential, it is not something anyone can simply do without training, and trials. Thankfully, apples are always in supply in the land for the latter.
I digress, however, that the purpose of such a skill, allows the user to create a field that their patients of less then critical state can simply rest in, mending their wounds over time, leaving the medic free to work on those on the brink of death. While its efficacy will be lower then that of direct attention, the area lasts a considerable amount of time, allowing one to heal should a the user themselves be unavailable for some reason. This is particular useful for Clinics, and should such ever appear during wars, Field Hospitals. I don't think I even have to go over its potential for long distance expeditions, where weight and means of carrying supplies tend to be a logistical nightmare.
An excerpt from the Healing Methodologies
By S. CRON
By S. CRON
[LORE Makes all the sadness go away when you make it]