07-19-2024, 05:45 PM
A summary of Curia Aurora
One of the more core aspects of those with the title Worldly Healer, is their telltale greenish aura. Something manifested after finishing prior lessons, as it provides the very concepts needed to use such a magic.
While the aura itself is specific to each user, in terms of its felt presence, and activation, the core magical mechanics behind such are fairly straight forward. Its users dedicate far more of their mana into frontloaded healing potency. This in turn, has some rather peculiar side effects, as channeling that much mana into such a thing, resulted in a bleed off, healing its user for small amounts over time, although, it is only slightly more potent then a boars bite.
The more noticeable side effect is healing magic reaching a critical state of power, something most combat magi are familiar with, that particular moment when their spells hit with far more potency then normal. This is more pronounced with spells that have a repeating effect, akin to a sphere of healing gemstone. And while it does benefit the healer, should it come to a fight, it is more specialized in the department of party healing.
As the best form of injury prevention, is making sure such injuries don't come to pass in the first place.
However, those seeking to use such magics, and lack the other lessons, might find their circuits fried, or worse. Like all forms of potent magics, lessons are there to prepare one to use such safely, much how wayfinding has several lessons, and safety nets to prevent its novice practitioners from potentially killing themselves. After all, when it comes down to it, a dead doctor is not going to be useful to their patients.
One of the more core aspects of those with the title Worldly Healer, is their telltale greenish aura. Something manifested after finishing prior lessons, as it provides the very concepts needed to use such a magic.
While the aura itself is specific to each user, in terms of its felt presence, and activation, the core magical mechanics behind such are fairly straight forward. Its users dedicate far more of their mana into frontloaded healing potency. This in turn, has some rather peculiar side effects, as channeling that much mana into such a thing, resulted in a bleed off, healing its user for small amounts over time, although, it is only slightly more potent then a boars bite.
The more noticeable side effect is healing magic reaching a critical state of power, something most combat magi are familiar with, that particular moment when their spells hit with far more potency then normal. This is more pronounced with spells that have a repeating effect, akin to a sphere of healing gemstone. And while it does benefit the healer, should it come to a fight, it is more specialized in the department of party healing.
As the best form of injury prevention, is making sure such injuries don't come to pass in the first place.
However, those seeking to use such magics, and lack the other lessons, might find their circuits fried, or worse. Like all forms of potent magics, lessons are there to prepare one to use such safely, much how wayfinding has several lessons, and safety nets to prevent its novice practitioners from potentially killing themselves. After all, when it comes down to it, a dead doctor is not going to be useful to their patients.
An excerpt from the Healing Methodologies
By S. CRON
[Class Mentoring soon. Soon: When Chance tells me my class is done being coded.]