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Turn-Based Combat Discussion/Brainstorming
#19
STAT OVERHAUL
Vitality and Power will increase by 1 every level; unable to increase these two stats
Change Stat Points to 1 every 5 levels

Specializations are capped at 20 points, stat specs (roughly 40 SP @ Level 220)

Dexterity: Decreases cooldowns by X%
Precision: Critical hit rate increased by X%
Strength: Increases physical by 1
Magic: (similar to mana/willpower; increases MP recovery rate in Tactical)

ACTION
Once per turn, you can cast a Bonus Action alongside your Skill Card. These have CDs and often scale to a particular stat.

Examples,
Sprint: Increase movement by x (dex)
Shove: Knock the target back by x (strength)
Guard: defense buff (strength)
Help: Pick a defeated ally up at 1HP
Hide: Conceal yourself, evading target (dex)
Rest: Restore some HP (magic)
Focus: Add 1 Charge (some skills will cost X charge to cast)
Eagle Eye: increase ranged crit this turn (precision)


Special Actions can also be unlocked as a Race Bonus or Role Bonus (f.ex: Rallying Cry, role, Dragon Scales, race)
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RE: Turn-Based Combat Discussion/Brainstorming - by Chance - 06-21-2024, 09:16 PM

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