05-13-2024, 06:48 AM
Keep/Castle: 31x31 Radius, 200,000c
Village: 41x41 Radius, 500,000c & 50,000 Influence (Total: 700k/50k)
Town: 51x51 Radius, 1000,000c & 100,000 Influence (Total: 1.5mil/150k)
City: 75x75 Radius, 2,000,000c & 100,000 Influence (Total: 3.5mil/250k)
Kingdom: 101x101 Radius, 3,000,000c & 250,000 Influence (Total: 5.5mil/500k)
Current costs updated, with the addition of Influence as a requirement.
To build:
The keep & castle tiers are great for outposts; since being able to decorate around the building and get to customize the region flavor text is nice. Make sure to name/describe things properly. Such as 'a hamlet' or 'a castle' if 31x31 or below rather than giving the impression of a standard settlement.
Additionally, keep/castle settlements are vulnerable to destruction via raids. These are typically smaller battles (3v3-7v7) with a coin cost to fund the mission.
Village: 41x41 Radius, 500,000c & 50,000 Influence (Total: 700k/50k)
Town: 51x51 Radius, 1000,000c & 100,000 Influence (Total: 1.5mil/150k)
City: 75x75 Radius, 2,000,000c & 100,000 Influence (Total: 3.5mil/250k)
Kingdom: 101x101 Radius, 3,000,000c & 250,000 Influence (Total: 5.5mil/500k)
Current costs updated, with the addition of Influence as a requirement.
To build:
- Place a descriptor on your intended land plot, mark it as indefinite expiration.
- Open a ticket stating this. It may take a year or two for the construction process (assuming there are no objections ICly)
The keep & castle tiers are great for outposts; since being able to decorate around the building and get to customize the region flavor text is nice. Make sure to name/describe things properly. Such as 'a hamlet' or 'a castle' if 31x31 or below rather than giving the impression of a standard settlement.
Additionally, keep/castle settlements are vulnerable to destruction via raids. These are typically smaller battles (3v3-7v7) with a coin cost to fund the mission.