04-27-2024, 07:48 PM
As a person that has considered methods of 'combat' focused dev items, be that through the creation of ticketable dev items or aka the ways that an entirely crafting focused character could affect combat, I've come to the conclusion that it's possible but very difficult. The factors that go into this generally include 'materials', 'people', 'story', ‘time’, and the fact that it's not generally… I don't know, accepted? Not by admins or anything, there isn't a broad history of items that do such, not like simply making a weapon, and so it goes mostly unknown. Its been done before, but its not common.
If you provide a RPable way for the more non-combatants to interchange in combat in a way they enjoy, then it may solve some of the issues of needing to be so PVP centric. In a way of like, ‘sure little Billy doesn't have a meta-build that will keep him alive against this hunked up fighter, but he did create an item or potions with his friends that defines him that evens the scales somewhat, or even mechanically pauses the fight, forcing them to talk.’ and so on. Of course, this comes into question: what defines evening the scales? What if the meta-fighters get these items, and is only better due to such? But honestly, knowing the normalized ‘battlecuck’ audience, it's a touch or go if they actually would care, because… Dev items like that usually take a very long amount of time, and they’re out fighting and would probably focus on weapons instead. The app system was made to balance that, so… why not continue with it with items?
So yeah, if one could normalize Ticketable dev items, or even more crazily, create a mechanical basis for items like that, I think it could help. It would give a path for non-hunked up fighters or crafters to approach, and I think it could be well done without god-modding and in a balanced way depending on a number of factors, such as apping, dev, potential chance mechanics, IC, literal counter items, not needing to just be -vit items, and so on.
Some people might create weapons to affect combat, and some might create items to avoid or twist the field entirely. There is so much creativity one can do with items like that, and while it doesn't fix the situation, it could add another plane and help.
(Albeit in that it could help if the apping system was alittle faster too, albeit I know you're all busy)
If you provide a RPable way for the more non-combatants to interchange in combat in a way they enjoy, then it may solve some of the issues of needing to be so PVP centric. In a way of like, ‘sure little Billy doesn't have a meta-build that will keep him alive against this hunked up fighter, but he did create an item or potions with his friends that defines him that evens the scales somewhat, or even mechanically pauses the fight, forcing them to talk.’ and so on. Of course, this comes into question: what defines evening the scales? What if the meta-fighters get these items, and is only better due to such? But honestly, knowing the normalized ‘battlecuck’ audience, it's a touch or go if they actually would care, because… Dev items like that usually take a very long amount of time, and they’re out fighting and would probably focus on weapons instead. The app system was made to balance that, so… why not continue with it with items?
So yeah, if one could normalize Ticketable dev items, or even more crazily, create a mechanical basis for items like that, I think it could help. It would give a path for non-hunked up fighters or crafters to approach, and I think it could be well done without god-modding and in a balanced way depending on a number of factors, such as apping, dev, potential chance mechanics, IC, literal counter items, not needing to just be -vit items, and so on.
Some people might create weapons to affect combat, and some might create items to avoid or twist the field entirely. There is so much creativity one can do with items like that, and while it doesn't fix the situation, it could add another plane and help.
(Albeit in that it could help if the apping system was alittle faster too, albeit I know you're all busy)