04-27-2024, 02:05 AM
I agree that neither of these changes incentivize much.
I also think that amnesias/rebirths aren't the root of the problem. I do think there is a definite problem regarding them though, and it's the fact that, with the short window you have to use a rebirth (0-210), if you're going to be one of the hypothetical meta-chaser problem people, you're only going to need the one rebirth. Or, you spawn in with the bar already planned.
I'm fairly sure myself that the main culprit of this grief is the fact that the meta shifts very, very slowly. Fire, armed, ether, blah blah blah. Everybody knows they're the top right now, and with spells like Cauterize it isn't hard to see why. An extremely large number of people are, for ic or ooc, currently some mixture of those trees. People are spawning into them and people are probably rebirthing into them too. The problem is that they haven't been shifted off the top for most of the time I've been playing, meaning that taking them is a very safe path to becoming another problem.
If the goal is to stop people from FOTM meta-chasing, the shortest route I see to it after about ten minutes of thought is to just shift the meta more often. At least once a month the top trees should be knocked down a peg, so that people who meta-chase are punished with the fear that it won't be good very soon, and people who don't are vaguely disgruntled when they start losing more. I don't participate in much balance discussion, nearly none at all, but I'm certain it's widely agreed what the meta is right now. The community seems to point out the new meta fairly quick. Kick it off course right now and you'll fuck a lot of people, but right now a lot of people are getting fucked by this meta anyway. This power boosting is great and all for people trying to catch up with established chars, but it is terrible to be a bog standard PC in this environment.
I agree with the might makes right criticisms. It's one of my biggest gripes with the gamestate and I think it ruins a bit of the magic of the permadeath wilderness encounters: in current state, it's a matter of whether a hypothetical IC build can circumvent a meta build. If it can, you're probably an established PC, or you're running something a little funny yourself (see: pop-link. rest in peace. forever in our hearts. (pop-link couldn't actually out-dps the meta)). If you can't, you're relegated to bench-sitting duty, a Camo aura addiction (me), or the low risk danger in the woods where you find out what bb->occult cannon->fire stream does to a health bar, snake eyes the dice, and pass away.
TLDR; don't kick rebirths, shake the meta more often to punish people who chase it since they'll be locked in at rpl210.
I also think that amnesias/rebirths aren't the root of the problem. I do think there is a definite problem regarding them though, and it's the fact that, with the short window you have to use a rebirth (0-210), if you're going to be one of the hypothetical meta-chaser problem people, you're only going to need the one rebirth. Or, you spawn in with the bar already planned.
I'm fairly sure myself that the main culprit of this grief is the fact that the meta shifts very, very slowly. Fire, armed, ether, blah blah blah. Everybody knows they're the top right now, and with spells like Cauterize it isn't hard to see why. An extremely large number of people are, for ic or ooc, currently some mixture of those trees. People are spawning into them and people are probably rebirthing into them too. The problem is that they haven't been shifted off the top for most of the time I've been playing, meaning that taking them is a very safe path to becoming another problem.
If the goal is to stop people from FOTM meta-chasing, the shortest route I see to it after about ten minutes of thought is to just shift the meta more often. At least once a month the top trees should be knocked down a peg, so that people who meta-chase are punished with the fear that it won't be good very soon, and people who don't are vaguely disgruntled when they start losing more. I don't participate in much balance discussion, nearly none at all, but I'm certain it's widely agreed what the meta is right now. The community seems to point out the new meta fairly quick. Kick it off course right now and you'll fuck a lot of people, but right now a lot of people are getting fucked by this meta anyway. This power boosting is great and all for people trying to catch up with established chars, but it is terrible to be a bog standard PC in this environment.
I agree with the might makes right criticisms. It's one of my biggest gripes with the gamestate and I think it ruins a bit of the magic of the permadeath wilderness encounters: in current state, it's a matter of whether a hypothetical IC build can circumvent a meta build. If it can, you're probably an established PC, or you're running something a little funny yourself (see: pop-link. rest in peace. forever in our hearts. (pop-link couldn't actually out-dps the meta)). If you can't, you're relegated to bench-sitting duty, a Camo aura addiction (me), or the low risk danger in the woods where you find out what bb->occult cannon->fire stream does to a health bar, snake eyes the dice, and pass away.
TLDR; don't kick rebirths, shake the meta more often to punish people who chase it since they'll be locked in at rpl210.