04-26-2024, 11:59 PM
I've been saying that the game feels impossible unless youre good at pvp since I started in E3, whether it was being denied on apps because you didnt go out and fight, or hearing things like Nidaz Rifting in a fucking nuke to Osrona only for it to not go off because they... Lost the fight? Weird. (This is what I was told, the situation could be wildly different. I was not there at the time.) There's way too much emphasis on fighting, and not enough of rewarding people who take roundabout ways to reach their goals. Because ultimately.
All of your progress can be undone, whatever goal you're working on. If you lose one fight that matters.
Thats cool sometimes, in a very high heat of the moment thing. But fuck me if I have to hear about another cool character or plot completely fizzling out because someone took too many perms or died randomly or their whole escapade was over after one fight. Yeah, idk.
Also I kinda agree with removing Restrained fights. It will mean more xp is delivered to people overall as people start aggroing to 'spar' but a spar SHOULD have a risk of injury. Always one of the weirder things that felt more like a game mechanic than a narrative thing to me.
All of your progress can be undone, whatever goal you're working on. If you lose one fight that matters.
Thats cool sometimes, in a very high heat of the moment thing. But fuck me if I have to hear about another cool character or plot completely fizzling out because someone took too many perms or died randomly or their whole escapade was over after one fight. Yeah, idk.
Also I kinda agree with removing Restrained fights. It will mean more xp is delivered to people overall as people start aggroing to 'spar' but a spar SHOULD have a risk of injury. Always one of the weirder things that felt more like a game mechanic than a narrative thing to me.