04-18-2020, 02:13 AM
Everyone is thinking it, I'm just saying it.
Flower - Z - Mandrake - Z - Yggdrasil - Z - Flower - Z - Mandrake - Z - Flower - Z - Mandrake - Z
Disclaimer : I've not fought anyone with it. I just looked at the numbers. It gives me flashbacks to murdering people in a 3v1.
Disclaimer2 : If you think you are clever or witty for this, I designed the build in E2. It was an original character concept, and not meant to be stolen.
Give me back my character concept.
On a serious note, it's just bad. I've never made a real honest-to-god complaint about anything in this vein.
How would Avee suggest balancing it?
Whenever you press block in an RPB, every second you hold the block, you lose 10% of that DR effectiveness. Bottoming out at 10%DR. (This would apply to all blocks.)
It would reset to full DR after say 10 seconds, or something in that vein. This could be denoted in a similar way to dash in the bottom left hand corner of the screen.
This makes block skill-based.
I think bog would get a raging stiffie over this idea.
I think the shield is mostly fine, perhaps I would suggest 10*RPL, but as long as the cooldown is, I think it's okay.
Please forgive me for making this thread. I don't like to talk about things like this, as I don't feel it's generally my place to speak concerning balance. Yet, I feel as a player that whilst all the other stances are acceptable, or fine, this one is particular is just absolutely overwhelming.
I know someone will say I'm over-reacting, but I counter with the idea that giving 50%DR and a 3K shield just to respond to melee was over-reacting, particularly when all of the other stances are delightful and interesting in comparison.
Thank you for your time, and your view. I know I'm terrible at balance, but I thought I would throw in my two cents.
Forgive me.
Flower - Z - Mandrake - Z - Yggdrasil - Z - Flower - Z - Mandrake - Z - Flower - Z - Mandrake - Z
Disclaimer : I've not fought anyone with it. I just looked at the numbers. It gives me flashbacks to murdering people in a 3v1.
Disclaimer2 : If you think you are clever or witty for this, I designed the build in E2. It was an original character concept, and not meant to be stolen.

Give me back my character concept.
On a serious note, it's just bad. I've never made a real honest-to-god complaint about anything in this vein.
How would Avee suggest balancing it?
Whenever you press block in an RPB, every second you hold the block, you lose 10% of that DR effectiveness. Bottoming out at 10%DR. (This would apply to all blocks.)
It would reset to full DR after say 10 seconds, or something in that vein. This could be denoted in a similar way to dash in the bottom left hand corner of the screen.
This makes block skill-based.
I think bog would get a raging stiffie over this idea.
I think the shield is mostly fine, perhaps I would suggest 10*RPL, but as long as the cooldown is, I think it's okay.
Please forgive me for making this thread. I don't like to talk about things like this, as I don't feel it's generally my place to speak concerning balance. Yet, I feel as a player that whilst all the other stances are acceptable, or fine, this one is particular is just absolutely overwhelming.
I know someone will say I'm over-reacting, but I counter with the idea that giving 50%DR and a 3K shield just to respond to melee was over-reacting, particularly when all of the other stances are delightful and interesting in comparison.
Thank you for your time, and your view. I know I'm terrible at balance, but I thought I would throw in my two cents.
Forgive me.