Chronicles of Eternia
Goodbye Chains, nice knowing you. - Printable Version

+- Chronicles of Eternia (https://chronicles-of-eternia.com/forum)
+-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html)
+--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html)
+--- Thread: Goodbye Chains, nice knowing you. (/thread-645.html)



Goodbye Chains, nice knowing you. - Method T - 12-07-2019

So, short and sweet of this thread is. After the most recent update, which lowered Metal's beam duration from 3 seconds to 2 seconds, it is no longer worthwhile to purchase metal's two chain-related skills, Binding Chains and Crushing Iron.

While I understand the issue with Metal being the CC heavy tree it is, and the complaints I've seen from people, as a result of the potential combo material that Stun into Root into ??? has been capable of providing for Metal, after giving a quick lookover Metal's current state, I can safely say, it isn't worth investing in.

Binding Chains as a two second Root (If you hit point-blank) means by the time you hit your target, you have no time to follow-up with any other skills to strike your target. It essentially becomes, 'Do 10-15pow damage to your target, and also make yourself vulnerable to a retaliatory skillshot every 28 seconds', if you hit. As for Crushing Iron, it at least has the benefit of having more area coverage and the root is a full-blown stun, but even then. It's currently a weaker water whip that covers more range.

While I haven't had the chance to test out these skills thoroughly, I went ahead and tested how effective the tree works by fighting a player 10 RPL higher than me in the dojo. First round, I brought them down to 30%, with me using my chain skills. Second round, I won, after I removed both metal chain skills from my hotbar, as even trying to pull the skills off made me more vulnerable than the payoff. Third round, I lost by 5%, after my opponent realized they had not used Fomorian style at all during both the first and second round.

You'd expect that 30 RPP worth of specialized skills, especially CC-related skills would provide a bigger impact in a fight, especially against a melee player, turns out it really didn't.



Tl;dr Crushing Iron and Binding Chains need to be reworked. If they're too strong prior to the update, as they are far too weak currently. The only thing worthwhile in metal is Iron Grasp (Because we all know Metal Lance sure as hell isn't.)

Edit: After performing some more fights/tests Crushing Iron is still usable to an extent to pull off GCDE melee combos. Binding Chains isn't worth the hotbar space.