Chronicles of Eternia
Stun chaining - Printable Version

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Stun chaining - Rod - 12-02-2019

Theres a reason theres alot of people going Unarmed. I believe people are starting to see the trend of the problem of just why.

Tossing my hat in the circle here, The stun chaining is just too ridiculous. Unarmed stun, with the now -3- tiled water whip? People can land full flamethrowers on people after stunning them.

I don't think this is going to get nerfed now, but let it be known, I was the first that cried out that the chain stunning is getting ridiculous, Unarmed is getting out of hand.

And who thought it was a good idea to give -water- whip- a 3 tile width stun?(Vacuum whatever, Side note: All skill shots should be reverted to 1 tile and not thisĀ  easy mode casual mode we have nowadays)

Tbh, I was thinking of remaking into it, but Imma give it a week to be nerfed, if not, Im joining the meta train.


RE: Stun chaining - Method T - 12-02-2019

In response, I just wish to say. This morning, about 3 hours before this thread was made (According to my Discord time), both Water Whip and Unarmed's flying kick were nerfed.

Flying Kick is no longer a stun, and is now a long-term slow.

Water Whip's stun has been reduced from two seconds, to one second, halving its duration.

Skill shots are fine as they are, for now.