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Buff Flurry SLASH - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Buff Flurry SLASH (/thread-2629.html) |
Buff Flurry SLASH - Gold - 04-28-2020 First off, his name is Hundred Cuts. Don’t know why his name was changed to Flurry SLASH, the capital letters are misleading “this is power young lad.. I promise.” It’s moderate at most and you need 50 RPP to buy it. Flurry Slash Intermediate 9 damage 20 second CD Blazing wave Basic 10 damage 14 second CD Costs aside, both of these are three tiles wide, both have similar effects to some degree afterward. Slash with its 3 tick bleed. Blaze with its tile damage and burn See those cd differences? Why..? “You can’t compare the two.” I mean, it’s just the closest spell in regards to function, damage, and cd to some extent. If the CD is gonna stay that high, bump the damage. Pretty simple really. Give that SLASH some oomph. Otherwise, lower the CD to match blazing waves, the range is not a factor in this comparison. RE: Buff Flurry SLASH - Chance - 04-28-2020 i'll adjust the numbers some in today's reboot (cooldown reduction, higher range) RE: Buff Flurry SLASH - Detective100 - 04-28-2020 Flurry slash is a multi-hit ability, hits twice for 9 with a total of 18+bleed. So, overall? Flurry slash: 18+bleed total damage. 20 second CD Blazing wave. 10 damage+ground AoE (which admittedly I don't know the exact damage number) 14 second CD. Flurry Slash's damage is quite decent for its CD, and there aren't that many moves that come similiar to such a damage output for roughly 20 sec CD. The key of course, is actually landing the move. Its a slow moving projectile, so it is best to use it from melee range, preferably after a slow or a stun. RE: Buff Flurry SLASH - Chance - 04-28-2020 in testing, it hits more than once (maybe 18 dmg or even 27, plus a light bleed). it's actually a really good spell for how easy it is to hit since the projectile moves so fast i take back my previous comment & this'll need some more consideration, for now RE: Buff Flurry SLASH - Gold - 04-28-2020 So I'm pretty sure what ever high number you're seeing is for the point blank mark, like when you get hit with rockslide or flameslide point blank. (Unsure if that's still a thing or its been fixed) Could use some adjustments so it's not doing an absurd amount of damage from that spot, I've only used it as a range technique cause its fun for me like that. As you can see pointblank it does a fairly high amount compared to the following two which seem like the intended 9 spell damage with its bleed ticks. Flurry SLASH Point Blank Several Tiles away Several tiles away while moving Fatal to compare Fatal Strike RE: Buff Flurry SLASH - Chance - 04-28-2020 ty, that's very helpful it looks like 2 ticks of 9 in each one, though? the gif where they're moving for instance: https://i.imgur.com/fblz2dv.png point blank is either 2 or 3 ticks. we definitely need to make the damage more consistent/readable for sure... RE: Buff Flurry SLASH - Teemo - 04-28-2020 I think if the double hit was taken off of it and the CD was lowered a bit, I'd be more in line with fatal. I don't know how consistently you can get the 2nd hit without CC (because no one uses it). Give it a minor buff to entice people to try it out and see what they do with it. It has a bad reputation and nobody wants to touch it. RE: Buff Flurry SLASH - Gold - 04-28-2020 That’s a ! Behind the damage in the middle. I think that’s what you’re pointing out 3 digits not 4 and if it was (p sure it’s not though) the red bar above would be significantly lower in comparison to the point blank bar |