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Chronicles of Eternia
Buff Unarmed - Printable Version

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Buff Unarmed - IronFistT - 04-05-2020

1. All of the good stances are Hiddens. 
2. Iron Fist is the only option while Armed has about 3 plus various hiddens like Flame Sword, etc.
3. We're always behind on buffs compared to a regular Kiter or Armed builds.
4. It's Expensive.
5. Add More Skills, please... I thought Weighted Punch would be the Power Smash equivalent. 
6. It needs its own aura like the old Limit Break buffs for 6 or 10 seconds. 
7.  Maybe make the Armed stances buyable for Unarmed.

Pray for change guys <3.



RE: Buff Unarmed - Notyel - 04-05-2020

I'm not sure if I want to say buff unarmed or not but I do feel that it feels lacking in comparison to armed simply stats compared to stats.

Stances

[Image: unknown.png]
Someone showed me that a Mythril blade gives 20 pow, 20 phys, and 0 weight with no pristine. Using a T1 enchantment, (I was told that T1 was 20 pow and will be using that number for the sake of comparison) This becomes a 40 pow, 20 phys weapon.

Iron fist at rpl 200 becomes to 50 pow, 0 weight, from my calculation.

At first this means that a Mythril blade will be a small bit better at physical attacks then the iron fist stance, but this becomes more unbalanced when Uncommons, rares, and ultras come into the equation, as well as elemental enchantments. This also becomes more unbalanced as armed gets blade styles which offer additional bonuses in stats compared to unarmed which remains at the same stats until an apped for style.

I believe that looking at this makes unarmed inferior stance wise.

Skills
I haven't been using unarmed very long and I've never used armed but.. If Jab could move the character just one more tile closer when it fails, I think it would be a lot more effective of a distance closer.

I also think it would be nice if axe kick traveled another tile further. I believe it currently does 2 or 3 tiles worth of travel, and often stops right in front of an opponent.

I haven't been able to try much of the other moves yet, but I also wish that Assault and Phantom strikes had the same cooldown. It's kind of painful that Assault takes 3 more seconds off cooldown when it can be something that can decide a round.
These are just things I've noticed in my limited time of using unarmed.



RE: Buff Unarmed - Sword of Legend - 04-05-2020

Jab not having slow immunity is also something that I'm confused about.

If Dash strike has Slow immunity, and Armed is much more powerful, then why does Jab get effected?


RE: Buff Unarmed - Toxicity - 04-05-2020

I think Unarmed, as it is? Is not in a bad place. It's my first time as an unarmed fighter on the game and, truthfully? I've enjoyed it. The utility, the combos, the general feel of my character--because it's just so fun to RP wrestling people really. It's all just enjoyable.

However, I will say that it has its ups and its downs. The lack of slow immunity on Jab? A big down. Very much so that you will literally blow your CDs thinking you'll teleport when you don't. If that could be added I would have no complaints about Jab.

Weighted Punch is, while good for damage, lacking in slows. Most people prefer the Jab, Axe Kick, Weighted Punch combo. But I've noticed that it really doesn't do too much for you as a whole. Sure, damage. But there are so many more niche picks for that. I've already compensated for my lack of weighted punch and the result is way, way superior.

Flying Kick. This is just bad. It doesn't make sense to even use. It's terrible. Do not buy.

Breh. Lariat is ridiculous. That's both good and bad. Good because, while the damage isn't great, that stun is just great. Bad because the lariat box is wonky sometimes. You'll fly in the opposite direction of your enemy, randomly, at times. And this also ties into slow/jab interaction.

You'll just flat out waste it sometimes too.

Iron Fist is a really good style. I feel like, while it loses out? I'm fine with that. Something about your fist hitting almost as hard as a sword and doing just as much damage makes me smile.

However. I will say. We lose out on enchants, on buffs, on weapons, with status tier's and legendary. We lose out.
Either let us enchant our fists? Or. . or. Add back Gauntlets. Low pow, low weight weapons specifically for unarmed.

Mythril Gauntlets - 5 Pow, 10 Melee, 25 Weight.

^ Something like this. It's not perfect but we could enchant it. We can gain from it.


RE: Buff Unarmed - IronFistT - 04-05-2020

Dude I agree, and some Fighting gloves that could be enchanted would be nice!
Boots for the Kickers XD.



RE: Buff Unarmed - Joshua - 04-05-2020

This is my first time playing a character that isn’t using armed or unarmed...and bruh, unarmed is the bane of my existence right now LOL. People complain about jab not having a slow immunity —but so what if it doesnt. Slows dont last forever, and the cd is short enough to use over and over once the slow is done. Plus let’s not forget that unarmed people cause use other magic too. Slows, homings, stuns etc; they’re not limited to just the four spells in unarmed, clearly. At least fighting armed I can try to time spells with their dash strike, but whew, you gotta get it just right when fighting unarmed otherwise you miss when they teleport right behind you.

But having played a few unarmed characters, not having enchants and the like suck, and if you dont go one of the trees that have an advanced hidden optional, then you’re really lacking a damage boost late game


RE: Buff Unarmed - Sanguine415 - 04-05-2020

I've played unarmed since launch, through all its buffs and nerfs, so maybe my input is reasonable here.

Assault and phantom strikes same CD makes sense, same skill tbh.

Weighted punch and axe kick are still bread and butter one two punch combo, and in a fine place once agility levels normalize at 200.

Lariat is good again, allows a follow up without being a stun chaining meme or useless like before. Though lowering the stun to 1 second miiiiight need a bit more damage to justify it on the bar. Not fatal tier or anything, but something that really makes it feel on some Killer-B shit.

Iron body I think needs stun immunity, it's an intermediate most people ignore cause you can be stunned while damage immune.

Flying kick needs something else honestly. Damage isn't bad, but when GCDE and stun got removed, it sorta fell out of use in unarmed meta cause it has no real identity. It's sorta like a worse fatal? Hard to describe.

Power scaling is fine the moment you hit beyond 200, but maybe adding more weight to weapons would make that gap feel more real. Advanced stances are really what make unarmed viable.

Also gauntlets are a thing, you can dev them as a unique. That's how it should be, weapons for unarmed is an oxymoron, the idea is it would be something special, not common.

(Also what Fru wanted with the volcanic immunity thing SORRY I FORGOT.)


RE: Buff Unarmed - Laemor - 04-05-2020

(04-05-2020, 03:36 AM)Sanguine415 Wrote: Weighted punch and axe kick are still bread and butter one two punch combo, and in a fine place once agility levels normalize at 200.

Lariat is good again, allows a follow up without being a stun chaining meme or useless like before.

Power scaling is fine the moment you hit beyond 200, but maybe adding more weight to weapons would make that gap feel more real. Advanced stances are really what make unarmed viable.

I wasn't day one unarmed, but I did wield it for a short period of time during it's most savage state. In response to your comments though.

Lariat is; OK. Yeah, I think it's better now, in terms of stopping cheese, but in terms of being an intermediate? I think it's fallen off from that, honestly. Flying kick feels superior in that aspect. Heck, even Assault does. Sadly, I have no idea how you'd fix it, maybe give it more damage? The damage is weak, now. About 2k with a heavy heavy cooldown. Either way, lariat is a touchy subject entirely. I'd rather it just lose the stun and become the true fatal of Unarmed with maybe some other added effect.

Jab: To notyel's point. What he's requesting. Is actually what chance changed from the moves... He took off a tile from Jab for example. Originally 5, nerfed to 3. Now two. I thought three was the sweet spot, tbh.

Weighted + Flying: Attatched the point above with jab. Both of these techniques were actually a 1 tile longer than they are now. Maybe he doesn't know it, but he's actually requesting for a revert. Instead of buff. Pre-ts they went a bit further. Now? They do feel lackluster as it all takes is one dash back to counter these abilities outright, where as Armed doesn't exactly have that problem with similar version moves.

Iron fist: Power scaling out the way, I think we need more unarmed stances to be viable in that. able to buy without dipping into hiddens. It truly does make it onesided in comparison to armed. As he said before too, they get extra stats in the form of elemental buff/anvil bonus/pristine/exhalted/ one of three stances as well

Unarmed only gets pow. : I Not advocating for more stats, but at least let us have more options than with the stances we can get.


RE: Buff Unarmed - Rod - 04-06-2020

Coming from a day 1 Unarmed. As well as one of the first to advocate Unarmed nerfs. Ontop of creating the monster that was Wano(Told halfangel to become a unarmed)

And coming now from someone who gave up a 155 unarmed rpl when the highest was 159.

I say the number one problem with Unarmed is the tracking and targeting. Too many times would my character go in the -old- direction that the opponent was in. And too many times the range of unarmed skills were so low and lack of range that it left me not able to keep up with people, as well as miss obvious landing attacks.

Im not sure why this is, and you may disagree as you please. But after now playing Armed, Im not going back to Unarmed until the mechanics and programming of it is fixed.


RE: Buff Unarmed - BrahmsFrost - 04-06-2020

(04-06-2020, 03:41 AM)Rod Wrote: Coming from a day 1 Unarmed. As well as one of the first to advocate Unarmed nerfs. Ontop of creating the monster that was Wano(Told halfangel to become a unarmed)

And coming now from someone who gave up a 155 unarmed  rpl when the highest was 159.

I say the number one problem with Unarmed is the tracking and targeting. Too many times would my character go in the -old- direction that the opponent was in. And too many times the range of unarmed skills were so low and lack of range that it left me not able to keep up with people, as well as miss obvious landing attacks.

Im not sure why this is, and you may disagree as you please. But after now playing Armed, Im not going back to Unarmed until the mechanics and programming of it is fixed.

I guess a few more stances that are public. Maybe add gauntlets as a special unarmed only weapon. Doesn't have to be as good as Armed. But will let them add some power/physical to them. Nothing super wild.

I wish it had two more public stances at least.

Don't know what to say about Lariat. Fighting the new stun lock combos has made me not even consider Lariat that solid...