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Progression & You - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Guides & Information (https://chronicles-of-eternia.com/forum/forum-3.html) +--- Thread: Progression & You (/thread-12133.html) |
Progression & You - Chance - 07-09-2022 [As of 19/11/2013, a lot of this information is outdated. Instead refer to the Player Guide which consolidates information to one place: https://chronicles-of-eternia.com/lore/index.php?title=Player_Guide ] In Meranthe, there are a number of avenues to further define your character beyond the public skill trees and stand out among the crowd. This guide aims to provide an overview of different types of progression. Our goal is to make the act of stating your interest for something easy and stress free, so you can focus your creative energy playing the game and enjoying yourself. Firstly, abilities that are not gained solely in-game via the public skill trees use the Ability Request form: https://forms.gle/KpGSJNHMi5fUnqnCA Alternatively you may write an application: https://chronicles-of-eternia.com/forum/forum-11.html Please note that approved mechanical ability is rare and the standards are set high; it is not a necessity to do so to have an impact and rich narrative, far from it. There are times when you may do so. For example, you've poured love into writing your own Faith lore and you wish to play a priest with the class. Or you're a world leader that's a mover and shaker, famous throughout the land and you think you deserve a venerated Signature ability. Maybe you're looking to develop the dark art of Necromancy but you're unable to find an in-game mentor so you're going solo. These are just a few examples! When you submit a request, you're consenting to a full log review conducted by the Staff team. Several times a week the team will cast votes and majority is approval. The process of filling out the form in particular shouldn't really take more than twenty minutes at most, and you will be contacted in-game or via a DM if your request was granted. We also welcome players to reach out first and ask for advice and feedback on their roleplaying and goals: we're here to help guide and advise to make you your best self in this collaborative experience, after all! Progression Categories
Mastery Magic These are public abilities you'll find scattered throughout the skill trees, often at least one or several in the different branches of magic. When you attempt to buy one as a new character, you'll see that it has a requirement of a Mastery Point. These mastery points are earned in-game by reaching level and combat milestones. You gain your first Mastery Point at Level 200, which is considered the 'high end' level. You gain your second Mastery Point at Level 210 and a record of 5 or more Dangerous / Deadly encounters. At this point you're a seasoned combatant. This brings you to two total. So a character that is specialized in Lightning Magic may potentially have Storm Aura and Arc of Devastation, for example. Signature Abilities It is possible to obtain a Signature Ability only after Level 210 if you feel as if your character is at their peak and it enhances the narrative freedom of the world. These are the strongest powers in the game that serve to elevate figures beloved for our community with their knack for adding color and surprise to Meranthe. Do not take it harshly if you are not granted a Signature, however, as very few reach that level of IC fame (or infamy). Mentor Mentors are whitelisted characters that are experienced teachers. When you attempt to teach something, it'll open a prompt asking you for a summary of your interactions, and your target can approve or deny. They can teach the following if the target meets the requirements:
Class There are optional classes in the game that a character can learn to further define their rule. These are typically support based and help to drive roleplay within the world. There's a wide range of actions that varies from class to class. By using those skills, you'll amass points that are used to progress within the class. Each class typically costs 5 spell points to enter. Additional combat spells that are unlocked also have a spell point cost, but utility skills do not. List of Classes: Quote:FAITH: Pray, heal, bless, and host festivals, such as weddings and sermons to progress. Faith is based around our diverse ideology that has clashing ideologies. See this wiki page(link) for the different options. They are typically benevolent, harnessing the energies of the lifestream and purposing it, but the lines can certainly blur grey. Holy / Occult Unlock See the wiki page(link) for the lore of the magic. Unique Item While there are tools to create unique items with DM spawned special materials (that artificers can use to enchant custom stats/unique-f the corresponding slot), sometimes a player may have something more specific in mind. If you want to use the item application sub-forum instead you can also do so. Artificer - Masterpiece Accomplished artificers that pour love into their weapon design and actively add unique items to the world can request a masterpiece recipe. These are enchantments that grant a slight buff to the target with decades of cooldown, meaning a master artificer will only produce so many in a lifetime. You have to be actively playing the artificer (earned X amount of EXP within the past few weeks) or you won't be able to use the enchantment. Masterpiece enchantments do not stack (but do upgrade). They also let you change the name, description, and unique tag of the target item. Quote:Artisan RE: Progression & You (WIP!!!) - Chance - 08-18-2022 Signatures Extremely basic / WIP. You sat least be Level 200+ before making a request for a combat based ability. Ideally an established member of a faction or guild, or an independent force of nature. Energy Energy Cannon - Attack Super Magi - Aura Void The Gaze - Aura Wildcard - Aura Cosmic Galaxy Explosion - Attack Meteor Shower - Attack Celestial Ascension - Toggle Buff Silver Starlight - Aura Occult Dark Guardian - Toggle Buff Devil's Eye - Cast Buff Soul Drain - Attack Death Aura - Aura Ghost Rip - Attack Holy Harmonic Atttunement - Aura Barrier - Attack Valor's Light - Aura Titan of Light - Toggle Buff Lightning Thunder King - Aura Helstorm - Aura Holylightning - Aura Godspeed - Cast Buff Fire Supreme Blazing Wave - Attack Supreme Magma Wave - Attack Blast Rush - Attack Glorious Inferno - Toggle Buff Holyflame - Aura Shadowflame - Aura Water Tsunami - Attack Light Faeroum Arcana - Aura Lightspeed Rush - Attack Shadow Shadow Rush - Attack Time Spatial Rush - Attack Chronos Eyes - Cast Buff Armed/Unarmed Mighty Blow - Attack Muscle Armor - Aura ULTRASMASH - Attack Misc Mana Absorption - Toggle Buff Nullification - Aura Pandemonium Drive - Toggle Buff Spectral Sight - Toggle Buff Greater Half Shift - Aura Riftmancy/Wayfinding Long-ranged Teleport - Utility Cast Buff Short-Ranged Attack Artificing (Combat experience not necessary) Golemcraft - Summon Runecasting - Cast Buff Artisan Master Grandmaster RE: Progression & You - Chance - 03-11-2023 ![]() Please see the wiki page for an overview of how signature abilities (AKA non-public spells) function. Both the application sub-forum and form can be used to state your interest in something in particular, and you're welcome to invent unique flavour or make unconventional requests. 1. Your request is more likely to be approved if, a. You follow the basic tenets of good play: Quote:Engaging, enjoyable writing, involving others 2. In addition, your character could be described as one of the following, a. A person with longevity that has had some worldly impact, for example, a long time member of a guild or military b. An active, established 'antagonist' (term used loosely) that could do with a power boost as they aren't as threating as they could be with assistance narratively c. A 'smaller', less known character, with colorful, stand out writing that adds to the overall quality of the cast 3. Your request is less likely to be approved if, a. You win the vast majority of your combat encounters and are on similar or higher power than your rival(s). b. You've not been particularly active in the past week or two. This means engaging with others, pursuing your goals, etc. While no one is expected to be guns blazing daily, having an 'active presence' is important. c. You're not doing anything particularly unique or compelling. Of course, not everything needs to be special, and this is less important than other tips. d. Your actions lack influence from well defined character traits. e. You've not had much time to establish your character, for example, if they've only been around for a few weeks or are still quite young. RE: Progression & You - Chance - 07-13-2024 Outdated, see https://chronicles-of-eternia.com/lore/index.php?title=Player_Guide#Unique_Magic Unpinned |