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Daemon Training? - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Daemon Training? (/thread-11542.html) |
Daemon Training? - LiefDeltora - 04-30-2022 I know that the code was buggy or something like that, back on SoA, but I really miss the whole Daemon Training thing. Is there any possibility of ever bringing it back? Like, ever? I miss it a lot.. RE: Daemon Training? - Carbon - 04-30-2022 I believe this is coming back to some capacity with the addition of the Summoning Tree coming soon™ Info on other things coming soon™ can be found on the roadmap page: https://chronicles-of-esshar.com/forum/showthread.php?tid=10948&pid=60176#pid60176 (The only reason I did this is to use the ™ symbol no lie) RE: Daemon Training? - Chance - 05-10-2022 There were some minor fixes to Daemon Taming that makes it work again, but the system is in need of a complete overhaul since there's deep rooted bugs. I'll be reintroducing it regardless but it will very much be a "use at your own risk" deal (noted in the capture cube item). Post release a refactor will be prioritized. Summoning magic is pretty straight forward. If you have the attunement, you can purchase the associated summon at a cost of 20 spell points. Each summon has a different move set, much like daemons. Later on I'd like to expand this to include combat utility and support mechanics. edit: although in retrospect I might exclude daemon taming since it'll be sort of redundant to have two similar systems, even if the catch / level up mechanics are cute. We'll see. Long-term summoning will recapture and improve on the glitz of the old system regardless. |