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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Joshua - 12-17-2019 Rings of malice is fine, tendrils suck, slightly increase the lifesteal chance on the aura RE: Spell Balance Suggestions - Gab - 12-17-2019 (12-15-2019, 03:04 AM)Cherury Wrote: Spell: Unarmed - Jab: Reduce Tiles used to 3-4, put a 2 second Root to give the tree something of an effective combo starter. are you crazy? RE: Spell Balance Suggestions - Joshua - 12-17-2019 (12-17-2019, 04:07 PM)Gab Wrote:(12-15-2019, 03:04 AM)Cherury Wrote: Spell: Unarmed - Jab: Reduce Tiles used to 3-4, put a 2 second Root to give the tree something of an effective combo starter. LMAOO RE: Spell Balance Suggestions - Yezu - 12-17-2019 (12-15-2019, 12:37 AM)Jetniss Wrote: Ice feels like it's been horribly hutted. You guys went a bit overboard and I understand throwerswas busted before, but either they were bugged or the nerf hit a little TOO hard. Maybe it needs +1 spell power on the ice thrower (fuck the fire thrower, ice is a way biggest investment and apped for), and ice needs some kind of something. It just doesn't feel strong anymore-- and don't get me wrong, I don't mean to say it neeeds to be as strong as it was before, but it kinda feels like it was castrated. This +1 RE: Spell Balance Suggestions - Suke - 12-17-2019 Reduce the spell of flameslide and GFW to 15. Intermediates are 15, why let them be 20? :/ RE: Spell Balance Suggestions - Jess - 12-18-2019 Theoretically this could be a bug but it's not my spell. Barrier of Sand tics an extreme amount of times. I was literally brought from 45% to 5% in one casting of the ability with no -DR. RE: Spell Balance Suggestions - Stephortless - 12-18-2019 Spell: Crystal Wall Suggestion: Make it like earth spikes, an outward damage instead of the whole wall just showing up at once- As well as make it a one tile for the player in the middle of it, given that if you're close people just dodge it by staying inside of it which is kind of.. iffy. Spell: Crystal Shardshot Suggestion: Given the lack of spells and the cost of attunement to just go into trees, I would assume that shardshot should have a lower cooldown. Perhaps around 4-5 instead of intial 9-10. RE: Spell Balance Suggestions - Shelpies - 12-18-2019 Spell: Unarmed - Jab Increase CD by 2-3 seconds, lower Blink radius to 3 to take into consideration the two-tile step forward done automatically by the attack. Failed Blink could have higher risks associated with it by very briefly rooting the user. RE: Spell Balance Suggestions - Kazuki - 12-18-2019 Spell: Energy Burst Suggestion: Raise the ticks that it gives by like 1 or back to 4 spell damage a tick. I fail to see it do much even below 50% health. It's called Energy Burst but fails at doing its name. Spell: Energy Shroud. Suggestion: 20 Power and 10% AP AFTER 50% health. This is still lacking a bit. Essence shroud gives power based on RPL I think or just 16 power and constantly gives 10% AP. Essence shroud doesn't NEED a nerf. That is not what this suggestion is for. EDIT: Forgot to add an actual suggestion, derp. I think instead of 20 power and 10% AP AFTER 50% health which is literally nothing. An increase in power. Somewhere around the lines of 30. If it's specialized magic it shouldn't have the same power or around the same power as this auto auras or basic spell auras like fire. Keep the AP AFTER 50% health. Or: > 20 Power At Base. AFTER 50% Health, 10% AP AND an increase in power to about 30 or doubling its power to 40(?). 30 sounds reasonable at base like the previous suggestion or as a boost after 50% health since this whole tree's "main" focus is getting a boost after 50% health. It should be more rewarding. I hope this gets acknowledged. :pensive: RE: Spell Balance Suggestions - Joshua - 12-18-2019 Essence shroud doesn't give power and AP my friend, just +10% to your power. So 160 power = +16, 200 power = +20 |