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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - MothBelle - 09-14-2022 Nerf holy barrier, to be honest. Remove the DR entirely. It already does a ton by trapping you into the AOE. I don't really complain about the game, or get tilted. But this is just my honest opinion. As someone who's on the same side as someone who uses holy barrier. Nerf it. RE: Spell Balance Suggestions - Cotillion - 09-14-2022 (09-14-2022, 04:28 AM)MothBelle Wrote: Nerf holy barrier, to be honest. Unironically barrier is so good that you'll rarely see a barrier user survive a cap, if they ever do get capped. I think that sort of speaks volumes for how oppressive a hidden it is. RE: Spell Balance Suggestions - Touc - 09-14-2022 (09-14-2022, 07:10 AM)Cotillion Wrote:(09-14-2022, 04:28 AM)MothBelle Wrote: Nerf holy barrier, to be honest. Isn't that just metagaming given that the only reason you're killing the barrier user is through OOC motivations/wanting to get rid of the enemy's barrier user, given that they'd have been spared if they weren't using it? RE: Spell Balance Suggestions - Malek - 09-14-2022 (09-14-2022, 02:29 PM)Touc Wrote:(09-14-2022, 07:10 AM)Cotillion Wrote:(09-14-2022, 04:28 AM)MothBelle Wrote: Nerf holy barrier, to be honest. Nah, if an enemy is exceptionally powerful then your character is much more motivated to eliminate them. I think that's fine. Your character can afford to be more lax when the enemy is not a huge threat, or seemingly cooperative, or liked in some way. Not that I agree with the holy barrier stuff, I don't know how it works, but it's just not necessarily metagaming to be more likely to kill a hidden ridden high win rate opponent than another which isn't as much of a threat RE: Spell Balance Suggestions - Avee - 09-14-2022 Lot of cool buffs in changelog But where the melee buff Buff melee RE: Spell Balance Suggestions - VibeEntertainment - 09-14-2022 (09-14-2022, 03:16 PM)Avee Wrote: Lot of cool buffs in changelog ^ RE: Spell Balance Suggestions - Lammy - 09-14-2022 sure. just kill arioch and mara RE: Spell Balance Suggestions - Detective100 - 09-14-2022 ![]() Inferno now. CD was decreased, but the range was decreased instead of increased. Please buff to a more fitting range ![]() (I only happen to have that move to get into explosion intermediates) RE: Spell Balance Suggestions - Chance - 09-14-2022 (09-14-2022, 06:45 PM)Detective100 Wrote: That doesn't really show anything or is different to how it was. What you want to test is the range of impact damage. RE: Spell Balance Suggestions - SilkiyTea - 09-15-2022 Buff Sound Burst ![]() Right now it has a little delay like that when used. Take away that delay, please. Or change the spell entirely. I beg of you. I just want my bar to have all of the sound abilities on it plz plz plz ty. |