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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Detective100 - 09-12-2022 (09-12-2022, 07:10 PM)Touc Wrote:(09-12-2022, 06:56 PM)Detective100 Wrote: Since Cotillion is being coy about what Muscle Armor does, I'll explain. 30 power and 10 vit is nothing to sneeze at, considering it can be used with any armed build, and the active makes it much more useful than the public holy aura that has nothing but stats. How much opressive the ability is depends on its duration, truthfully. If I remember, it lasts around 10 whole seconds. Enough to wait out an invul move or a speedboost (if you don't have a speedboost of your own). You may only be able to use it twice per fight, but that also means twice per fight you'll have a much easier time dishing out your high damage move on the opponent, which is where armed builds tend to excel. If I am mistaken? People are welcome to correct me. RE: Spell Balance Suggestions - MuscleWizzard - 09-12-2022 All of the points you made are true. And it's also where unarmed struggles the most right now. Slows ruin jab, and the overwhelming amount of CC makes it so that unarmed builds, actual ones not jab mages, are assed out. Tell me any unarmed dudes that are making any waves at all. Even lung, bless that man, can't get the tree to work. RE: Spell Balance Suggestions - Lung - 09-12-2022 (09-12-2022, 06:56 PM)Detective100 Wrote: Since Cotillion is being coy about what Muscle Armor does, I'll explain. 30 pow, 10 vit, 10 seconds of : CC, and Knockback imunity. No slow imunity, no root imunity. if you wish that, you need combo with warcry then you have 4 seconds of full imunity, nothing else. The thing is, is a full counter for full based stun builds, oh it also make strike and jab, have a chance to cause a 1 s slow. Is too good to be a public master, so as a signature? is fine, it adds the exalted tier of dificultie to get. remember is a aura active you still can combo with whatever you stance have. RE: Spell Balance Suggestions - Enginseer-42 - 09-12-2022 Honestly, I wonder if RhoA could be a decent add on to Unarmed as a master? Maybe boost it. But being able to silence an opponent on an unarmed strike would be neat. RE: Spell Balance Suggestions - BlazeNight3 - 09-12-2022 (09-12-2022, 07:30 PM)Enginseer-42 Wrote: Honestly, I wonder if RhoA could be a decent add on to Unarmed as a master? Maybe boost it. But being able to silence an opponent on an unarmed strike would be neat. I don't ever want to see RhoA back into this game. Especially on Unarmed. RE: Spell Balance Suggestions - Folian - 09-12-2022 _____ RE: Spell Balance Suggestions - Cotillion - 09-12-2022 (09-12-2022, 07:34 PM)Folian Wrote: I look over the thread at this discussion of people speaking on muscle armor. I kneel, for this knowledge was once passed on and an incident occurred. We've learnt to be better since then. RE: Spell Balance Suggestions - Friendliest - 09-13-2022 Please make flying kick a homing ![]() RE: Spell Balance Suggestions - Malek - 09-13-2022 REMOVE the armed tax switch the opener away from dash strike to like cleave RE: Spell Balance Suggestions - Cotillion - 09-13-2022 (09-13-2022, 11:00 AM)Malek Wrote: REMOVE the armed tax switch the opener away from dash strike to like cleave Rubbing my hands together, for the cleave, phantom dip rn. |