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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Sanguine415 - 08-24-2022 (08-24-2022, 01:08 AM)Shilukk Wrote: In defense of giant toggle, that was supposed to be an rpl 200 master and they just fucked it, right? It was nerfed from its former stats shortly after it was decided to not be a master. It currently has the same amount of stats as the human racial netwise, just spread differently. RE: Spell Balance Suggestions - Kiha - 08-25-2022 Cinderflare - A 15RPP mastery token spell
![]() Cinderflare looks ridiculously cool, but also has similar range and cd, but significantly less damage than an intermediate that is much easier to land. Piercing Strike - A 15RPP intermediate spell ![]() I'm not trying to ask for Piercing Strike to be nerfed, I just think a spell that takes one of 2 hard earned mastery tokens to get should have at least similar damage or lower cd than an intermediate of the same RPP cost. RE: Spell Balance Suggestions - Touc - 08-26-2022 Destroying Yggdrassil to nullify its healing/killing vines to get them to go away should be a viable strategy, but because of Pond and other heals that sustain combines them with it becomes extremely difficult if not impossible to kill either in reasonable time (not to mention how bad of an idea swapping targets off the summoner is in the first place). Summons like Ygg shouldn't be able to be healed so that if someone chooses to target them at the expense of dealing damage to their summoner, they aren't just futilely hitting. I'm pretty sure the only thing that can reliably kill Ygg while Pond exists is Styx. RE: Spell Balance Suggestions - Lung - 08-26-2022 spell:Flying kick suggestion: hitbox buff, from 2x3 tiles, to 3x3 tiles, just like throw. spell:Grapple suggestion: damage on hit, i suggest 3-5 damage spell:Throw suggestion: slow on hit, i suggest 3-6 seconds. RE: Spell Balance Suggestions - Mouse - 08-30-2022 give volcanic barrier cc immunity you can stun people coming out of it and it has the easiest tell of when the spell is ending in the history of ever you also can't block in it so the spell is double bad if your opponent has a combo to run off of the stun please its already so much worse than the other immunities are RE: Spell Balance Suggestions - BabyFatJesus - 08-30-2022 (08-30-2022, 12:40 AM)Mouse Wrote: give volcanic barrier cc immunity alternatively, increase the range of the aoe that spawns with it, and increase its damage. RE: Spell Balance Suggestions - Sanguine415 - 08-30-2022 (08-30-2022, 12:40 AM)Mouse Wrote: give volcanic barrier cc immunity I agree and I think this should apply to iron body as well, but not shadow walk (since it's really fast as its gimmick). If you have to stand still to use a move, it should mean you're completely immune to the input of stuns. RE: Spell Balance Suggestions - BabyFatJesus - 08-30-2022 I don't actually see iron body used as often, but if it isn't cc immune also, it should be. RE: Spell Balance Suggestions - Nephilim74 - 08-30-2022 (08-30-2022, 12:40 AM)Mouse Wrote: give volcanic barrier cc immunityI mean you are going immune with aoe. With going immune you need to be prepared for outcome. All skills has weakpoints. Cause if they dont have. Theres no point to verb. That is what makes the verbing unique. RE: Spell Balance Suggestions - Mouse - 08-30-2022 (08-30-2022, 01:13 AM)Nephilim74 Wrote: I mean you are going immune with aoe. With going immune you need to be prepared for outcome. All skills has weakpoints. Cause if they dont have. Theres no point to verb. That is what makes the verbing unique. the aoe does 350 tick CRITS, my man volcanic barriers weakpoint is quite literally "sit perfectly still with a 3 tile aoe and wait for your opponent to see the spell ending and hit a casual stun on top of you because its super predictable" the spell doesn't end when the shell starts fading around you the spell ends AFTER the shell is entirely gone this isn't just a weakpoint, it's a flashing glowing red "hit this spot to win" area on a nintendo 64 rpg boss |