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Chronicles of Eternia
Rules on Settlement Building - Printable Version

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RE: Rules on Settlement Building - xXNo_MercyXx - 08-11-2022

just make it like spires where you can get on at 5 am and destroy an entire settlement piece by piece before your enemies even log on


RE: Rules on Settlement Building - Moloch - 08-11-2022

(08-11-2022, 09:50 PM)Mouse Wrote: [Image: unknown.png]

hey can you maybe not fucking metagame me buddy


RE: Rules on Settlement Building - BerylFlint - 08-11-2022

Frankly my issue (as of the last time I checked a few hours ago), is that nothing is there. Or nothing that would Icly actually show me, "this is a settlement". No houses, just a few awkwardly placed tables and dirt paths, along with the sign that tells you, "this is a settlement."

I know that this may be fixed in time, but when I think of something as a settlement, I expect houses and things actually related to its function. Its a mining village, right? I wish it would show that, instead of being empty. Towers too, those are still empty for the most part.


RE: Rules on Settlement Building - Folian - 08-11-2022

Memes aside, I do agree that putting some rules in place to get things sorted and well understood by everyone will be important, but that's just a part of the growing pains of the introduction of a system like this.

I think this particular case is fine, (I'm not biased, I promise sus) given the equal positioning that was charted out to try and ensure something like this /wasn't/ going to happen shows a degree of care and thought put into it.

Though whether or not raids need to be waited for, things declared publicly beforehand, positioning to enemy territory (and what constitutes as such, even) are all important things that will need be figured out by the admin team in the coming weeks while the game still gets its proper footing.


RE: Rules on Settlement Building - Mouse - 08-11-2022

When you make a settlement it should instantly give you a main building to avoid the "this is a settlement? ok..." sort of scenario.

at least a lone building/tower is a much better indicator than the statues and wood planks we had to put down


RE: Rules on Settlement Building - ratqueen - 08-11-2022

(08-11-2022, 09:50 PM)Mouse Wrote: (its actually pretty close to the center of the map, in all fairness. its a good point to start building raids on and actively have conflict in the game, imo. getting extremely angry on an ooc level when the settlement itself is easily avoidable and we have BOATS now seems silly. resolve it IC. we probably do need rules for this sort of thing though but i feel like its in that gray area that no matter what you do its always gonna have a few areas of "well... but this...")

yea, this

the land is supposed to be hotly contested central ground that is intentionally placed at the very center of each capital city's island-esque region, i expect to see it change hands semi-frequently and be the source of much ic (in character) conflict.

i am playing an aggressively expansionist queen and she forward settled in sid meier's civilization meranthe, this is entirely 100% an ic issue and one that can be dealt with 100% ic, is being dealt with ic, and should remain being dealt with ic. no, you should not build settlements on the same actual region as other settlements. that did not happen whatsoever, though.


RE: Rules on Settlement Building - Milly - 08-11-2022

(08-11-2022, 09:56 PM)BerylFlint Wrote: Frankly my issue (as of the last time I checked a few hours ago), is that nothing is there. Or nothing that would Icly actually show me, "this is a settlement". No houses, just a few awkwardly placed tables and dirt paths, along with the sign that tells you, "this is a settlement."

I know that this may be fixed in time, but when I think of something as a settlement, I expect houses and things actually related to its function. Its a mining village, right? I wish it would show that, instead of being empty. Towers too, those are still empty for the most part.

rome was not built in a day.

but also buildings are expensive!


RE: Rules on Settlement Building - FaustianPanzer - 08-11-2022

allowing the zerg to get an early expansion is entirely the fault of the current protoss and terran players, should've micro'd better.


RE: Rules on Settlement Building - Kiha - 08-11-2022

I christened the settlement with my blood, and I will be disappointed if we don't have little fire animations on all the picnic tables during the raid battles. Also play a worldwide mp4 of some random youtube battle ambience.


RE: Rules on Settlement Building - Penguin - 08-11-2022

(08-11-2022, 09:56 PM)BerylFlint Wrote: Frankly my issue (as of the last time I checked a few hours ago), is that nothing is there. Or nothing that would Icly actually show me, "this is a settlement". No houses, just a few awkwardly placed tables and dirt paths, along with the sign that tells you, "this is a settlement."

I know that this may be fixed in time, but when I think of something as a settlement, I expect houses and things actually related to its function. Its a mining village, right? I wish it would show that, instead of being empty. Towers too, those are still empty for the most part.

It has some props and displays a message in your text box when you enter it... However, as things stand, settlement begins only with the delineation of the land, and shortly after they go it, it got turned into a war zone, a conflict that ended up approximately at 7 a.m.

Naturally, people got tired and went to sleep to continue the construction today.