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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Sword of Legend - 04-03-2020 Jab - Apply Slow immunity I understand that this tree has been heavily changed due to its former glory, and right now it is in a decent place. As it stands though, Jab being effected by slows HEAVILY affects the tree's ability to perform properly. Armed, in turn, functions the same way as unarmed but has a skill *dash strike* that guarantees it reaching its range without being mitigated by slows. If the two trees are supposed to function in the same space and are only different for stylistic flavor, then there is no reason that jab shouldn't have slow immunity similar to dash strike. RE: Spell Balance Suggestions - Joshua - 04-03-2020 Jab is fine bro.. RE: Spell Balance Suggestions - KarmaTheOG - 04-03-2020 Spell: Tidal Wave Suggestion: Instead of making it a stun, make it do a slow, since it heals a good amount of damage RE: Spell Balance Suggestions - Myradin - 04-03-2020 Wave isn't a stun, it's a pushback. RE: Spell Balance Suggestions - Rod - 04-03-2020 Unarmed flying kick ![]() Sweeping cleave has better tracking, does more damage, more range , slows longer and heavier. Not even a competition between the 2 RE: Spell Balance Suggestions - Milly - 04-04-2020 Spell: Melodic repose Suggestion: Given that it's a public intermediate, I think it should be scaled down just a tiny bit. Seeing it heal people for 500 (per second) consistently, something which ever ToL never did (and for the same amount, btw), seems strong! While I know it lowers a target's AP - I have heard it's by 15%, which seems overtuned? If not slightly. I would suggest leaving the AP nerf against opponents, and simply lessening the healing on it by a slight margin. RE: Spell Balance Suggestions - Avee - 04-04-2020 (04-04-2020, 01:12 AM)Milly Wrote: Spell: Melodic repose I could swear I saw it heal people for 5K EZPZ, probably more. I wasn't paying too much attention though. RE: Spell Balance Suggestions - Lammy - 04-04-2020 (04-04-2020, 01:12 AM)Milly Wrote: Spell: Melodic repose It was healing a little way too much, and it was just a little 'oof'. RE: Spell Balance Suggestions - BrahmsFrost - 04-04-2020 It heals around 500 per tick but its cooldown is 40. Yes it seems insane but it's not as powerful healibg wise as you believe. However, as always, that is my opinion and I can live with nefs/buffs. But I can assure you it isn't as powerful as it looks. Specially against people who can put down Star Rain + Holy Ground/Corrupted Land/Tile Damage ;P RE: Spell Balance Suggestions - Avee - 04-04-2020 (04-04-2020, 01:48 AM)BrahmsFrost Wrote: It heals around 500 per tick but its cooldown is 40. Yes it seems insane but it's not as powerful healibg wise as you believe. However, as always, that is my opinion and I can live with nefs/buffs. But I can assure you it isn't as powerful as it looks. Specially against people who can pit down Star Rain + Holy Ground ;P It's 500+ health a second. It ticks faster than standard AoEs, -and- lowers enemy AP when they are in it. I don't even know balance and I know that's scuffed. Ingrain heals for 2ish K Roots you, and has a cooldown of 35. |