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Chronicles of Eternia
Day 286 of Nethradin Life sucking. - Printable Version

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RE: Day 286 of Nethradin Life sucking. - Hall - 05-06-2021

DO IT!


RE: Day 286 of Nethradin Life sucking. - Enginseer-42 - 05-06-2021

Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world? Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.


RE: Day 286 of Nethradin Life sucking. - Jumpy - 05-06-2021

(05-06-2021, 07:29 PM)Enginseer-42 Wrote: Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world?  Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.

lmfao


RE: Day 286 of Nethradin Life sucking. - Hall - 05-06-2021

You know what give them Torment and call it a day.


RE: Day 286 of Nethradin Life sucking. - Delirium - 05-06-2021

A new Nethradin-Only spell that uses essence could definitely be something interesting. Maybe not a toggle buff, for reasons along what Mouse pointed out, but there's some creative options there.


RE: Day 286 of Nethradin Life sucking. - Nymue - 05-06-2021

(05-06-2021, 07:29 PM)Enginseer-42 Wrote: Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world?  Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.

i actually really like this.


RE: Day 286 of Nethradin Life sucking. - Delirium - 05-06-2021

(05-06-2021, 09:01 PM)Nymue Wrote:
(05-06-2021, 07:29 PM)Enginseer-42 Wrote: Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world?  Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.

i actually really like this.

I like it as well, but it seems like it would be a hell of a thing to code, as well as deprive the Nethradin of interactions with individuals who aren't occult/witches. When I was Tinyhands, a lot of people came to me to make deals about things not even related to occult/witchcraft (Sorry about all the vampires guys). Travel to Hel by outsiders is also... Well, anything with the Spirit Realm is basically a high CoD event.

If this were to be a thing, we likely wouldn't see it for months, and it might not even work that well as a solution sadly.


RE: Day 286 of Nethradin Life sucking. - Laemor - 05-06-2021

(05-06-2021, 07:29 PM)Enginseer-42 Wrote: Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world?  Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.

I actually think this idea is, amazing... A lot could come from it. Even with future races or w.e. Playing a similar role. Observer/influencer. Outside of the boundaries.


RE: Day 286 of Nethradin Life sucking. - Jumpy - 05-06-2021

(05-06-2021, 10:12 PM)Laemor Wrote:
(05-06-2021, 07:29 PM)Enginseer-42 Wrote: Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world?  Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.

I actually think this idea is, amazing... A lot could come from it. Even with future races or w.e. Playing a similar role. Observer/influencer. Outside of the boundaries.

Finally I can RP as a Kaio again.


RE: Day 286 of Nethradin Life sucking. - Milly - 05-06-2021

(05-06-2021, 10:21 PM)Jumpy Wrote:
(05-06-2021, 10:12 PM)Laemor Wrote:
(05-06-2021, 07:29 PM)Enginseer-42 Wrote: Remove Nethradin from the Mire, make them spawn in a castle in Helheim. No connection to the map.

How to interact with the world?  Add a dreamwalk variant that allows them to pick from a list of all characters with either Witchcraft or Occult that are currently online.

Then give them full access to Witchcraft. They leverage deals with Occultists and Witches to grow their influence. But they're also better off leaving those who's names they have alive rather than outright killing them, because their influence will always be limited by having names to target people with.

Then add a Nethradin 'master' that allows them to rift into the real world, and a Rift subpower that allows travel to the Hel-Castle to form pacts and bring Nethradin back with you.

I actually think this idea is, amazing... A lot could come from it. Even with future races or w.e. Playing a similar role. Observer/influencer. Outside of the boundaries.

Finally I can RP as a Kaio again.

im ready

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