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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - CrystikRage - 12-05-2019 Spell: Magma Pool Suggestion: Apply Mud on hit or increase AoE size. It's pathetic compared to the other AoEs when you don't have effective slows/RPP to build into a multiple of AoEs. RE: Spell Balance Suggestions - BestMori - 12-05-2019 Spell: Flying Kick Suggestion: Lower the RPP cost to 10RPP. The spell has gone through considerable changes since release, and the cost should be reflective of it. If it preforms similarly to Weighted Punch, then it should cost the same as well. RE: Spell Balance Suggestions - Cpt. Prinny - 12-05-2019 Spell: Garuda Bladestyle Suggestion: Lower its CD from the 60 or 70, whichever it is, to something more manageable for what is a 10 second slow immunity with a debatable teleport addition. Slow immunity 1/6th of the time isn't very good when people have 2-3 slows, when it can only be used once in a fight normally. (Boar is monstrously better, if it worked) Spell: Accelerate Suggestion: Lower the CD slightly from 30 CD, make it to where its 10% Agi+ also effects all buffed Agility instead of only base non-buffed Agility. (IE atm if you have 100 agi it gives +10, while w/ enchants at 150 Agi, it still only gives +10) Spell: Hundred Cuts Suggestion: Extend the amount of hits/length that Hundred cuts stays in one place and just upgrade its start tick damage of 5 to something like 7. It appears and then instantly vanishes after moving 3 tiles right now. Spell: Sweeping Cleave Suggestion: Change its strange cone into 3x3 range, or at least give it a minor homing effect like double slash, it misses easily. Spell: Darkness Suggestion: Make it last longer, so that it actually effects the opponent RE: Spell Balance Suggestions - Method T - 12-05-2019 Metal Lance Suggestion: Metal lance should be sped up to be on-par with other linear skills in terms of speed. It should also likely be upped slightly damage-wise, perhaps to 12*pow, as it is still the most underwhelming linear skill currently. Hundred Cuts Suggestion: This skill is incredibly bad currently. It needs the damage to be upped by a fair amount, as the skill itself is perhaps the worst physical skill in-game, barring standard strike. RE: Spell Balance Suggestions - Eddie - 12-05-2019 Spell: Star Rain Even if it slows, it feels a bit too tame right now. A slight buff to its tile damage would help a lot. RE: Spell Balance Suggestions - Galion - 12-06-2019 Spell: Throwing Knives Suggestion: Up their damage values so that they're worth slotting. RE: Spell Balance Suggestions - Gold - 12-06-2019 Spell: Wither Suggestion: Buff to 8 spell damage. Mind Fray does - 20AP to target as well as confuses on top of 8 spell damage. Time simply has very low damage right now. RE: Spell Balance Suggestions - Gab - 12-06-2019 Spell: Supernova Suggestion: Switch it's +10% Power to +20% or so instead. It is strange that the Exalted Fire aura is weaker than Fire Shroud itself. If not, might as well turn it into a toggle-buff. RE: Spell Balance Suggestions - Dimmie Dunce - 12-07-2019 Bring back Cameo, this is my spell change suggestion. RE: Spell Balance Suggestions - Kuratheris - 12-07-2019 Spell: Rock Wall. Suggestions: 1: Make it GCD exempt. I don't care if you have to lower it's damage, or even remove the crumble damage afterwards, as a spell that pulls towards you it just feels really horrible having GCD as someone without an AOE to pull people into. And even with an AOE you wouldn't get THAT much out of it.
2: Alternatively, rework the spell a bit and make it more of what it's called, a rock wall. Make it at least 1x3 or 3x1 depending on faced direction, and make it knock your opponent backwards. As it is now, a 1x1 wall does almost nothing. |