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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Kuratheris - 01-26-2020 Spell: Lariat Suggestion: It needs like half the cooldown, or more damage, or longer stun, or something, because as it is it seems like a terrible intermediate spell.
RE: Spell Balance Suggestions - Galion - 02-04-2020 Spell: Melodic Repose Suggestion: It is severely underwhelming. Give it continous damage, increase its heal, something. It demands you stand excessively long in its radius to even get a bit out of it, and -10% AP isn't really that much of a discouragement to keep people from attacking you, especially with its lack of continuous damage and low initial damage (6 spell damage) To top that off, its a 40 second cd.. RE: Spell Balance Suggestions - The Friggen Sawbones - 02-05-2020 make phantom strikes an intermediate theres so many ppl dipping for it holy fuck or lower the damage > : ) RE: Spell Balance Suggestions - Sokkxx - 02-05-2020 ^Second this, swap Hundred Cuts as a basic for it, and make Phantom an intermediate. It's kinda weird to see mages go in there for some Psmash tier move + their build not ICly having anything to do with the blade. RE: Spell Balance Suggestions - Tre - 02-05-2020 Great Fire wave 20 rpp make it 15 rpp RE: Spell Balance Suggestions - Myradin - 02-05-2020 Tidal wave 15 rpp please RE: Spell Balance Suggestions - Hated - 02-05-2020 phantom has been hit enough. mages having to buy in 20 rpp then 15 just for one spell, id say fair trade. RE: Spell Balance Suggestions - Chinatown - 02-05-2020 Shock needs to not lock your movement during casting, if it didn't lock you in place during the animation, it'd be a lot less sluggish and would fit the theme of lightning being a zip-zappy fast spell tree. Even with the extra tile of range added in the next update, it doesn't fix the issue that it feels like ass to use given that it's a skillshot that can easily miss/whiff unless you've set your opponent up for it with a heavy slow or a stun. RE: Spell Balance Suggestions - Dreamspeaker - 02-06-2020 Gravity Bomb shouldn't disable all melee spells - dashes alone are fine. That's effectively a large silence against any Armed/ Unarmed user. RE: Spell Balance Suggestions - Hated - 02-06-2020 when you beat bogs alt and he runs to forum to prove misinformation- okay so since I lied in looc so I could prove myself something about you, let me clear it up now. gbomb activates and increases gcd for a set amount of time, it doesn't disable them. what It does disable is any dash and dash attack (jab too in this case since it is based off dash coding) you came right here because it threatens your build and ngl that's kinda weird. |