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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Galion - 12-22-2019 Spell: Flurry Slash Suggestion: Increase its damage. Against other melee skills, its extremely questionable to obtain it, esp as a now Intermediate. Double Slash is cheaper and more damaging. Sweeping Cleave is outright more damage, and it has Slow on it. Flurry Slash is just a sad existence atm, but it definitely has the potential to be cool Honestly, every aspect of this skill could probably be buffed RE: Spell Balance Suggestions - Nubius Maximus - 12-23-2019 Spell: Drakanite Aura Suggestion: Nothing much, really. Just that the 20 agi that it used to give is returned to it. RE: Spell Balance Suggestions - Dreamspeaker - 12-23-2019 Reduce damage on scattering lights Reduce damage on prism beam 7k on each (total on scattering lights + single shot on prism beam) isn't okay Also limit lightspeed range to 10-12 tiles because TP across RPB box isn't fine either RE: Spell Balance Suggestions - Mordere - 12-23-2019 Reduce damage on scattered lights, being hit for 1k per orb while blocking even though blocking reduces damage by 50% isn't okay. Nerf bleed damage from bone buff Give feral swipe a bleed/ or make it a short dash like you promised.... RE: Spell Balance Suggestions - Dreamspeaker - 12-23-2019 Remove slow stacking entirely. Remove jab being affected by slows. Implement diminishing returns to CC stack - this can be far, far, far more cancerous than any stun meta that appeared. RE: Spell Balance Suggestions - Lammy - 12-23-2019 Replace bone lance stun with a heavy bleeding effect. It's more cancerous than the stun meta of water. RE: Spell Balance Suggestions - Jess - 12-23-2019 Jab being affected by slows is fine imo and is a nice counter. Leave as is plz. (I play an Unarmed, just so it's not seen as biased.) RE: Spell Balance Suggestions - Itome - 12-23-2019 +1 on the light nerfs and bone lance nerf plz lower star rain's aoe, it doesnt make any sense for a slow to be that huge when it synergizes with the tree to such crazy levels remove invigorate giving +10% ap, this is completely unneeded lower the range on meteor dash a little RE: Spell Balance Suggestions - Sokkxx - 12-23-2019 Perhaps reduce bone stun time. (It's omni-directional, and easier to hit than OG Tidal Wave.) Up the Bone self damage for heal, it only does around 600 for 3 tics of 1.6k not really a risk. Meteor Dash being immune to being stuck on mobs would be nice, I dunno if possible though. RE: Spell Balance Suggestions - BrahmsFrost - 12-23-2019 (12-23-2019, 01:54 AM)Sokkxx Wrote: Perhaps reduce bone stun time. (It's omni-directional, and easier to hit than OG Tidal Wave.) Bone stun time is less than Lariat/Tidal Wave. I'm not sure why all these nerf bone when lariat, tidal wave are worse. So much in fact that Tidal Wave is being switched to a slow. On that note: Stun immunity make it last a solid 5 seconds. |