The following warnings occurred:
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.1.32 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/printthread.php(287) : eval()'d code 2 errorHandler->error_callback
/printthread.php 287 eval
/printthread.php 117 printthread_multipage



Chronicles of Eternia
Spell Balance Suggestions - Printable Version

+- Chronicles of Eternia (https://chronicles-of-eternia.com/forum)
+-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html)
+--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html)
+--- Thread: Spell Balance Suggestions (/thread-585.html)



RE: Spell Balance Suggestions - Galion - 12-22-2019

Spell: Flurry Slash

Suggestion: Increase its damage. Against other melee skills, its extremely questionable to obtain it, esp as a now Intermediate. Double Slash is cheaper and more damaging. Sweeping Cleave is outright more damage, and it has Slow on it. Flurry Slash is just a sad existence atm, but it definitely has the potential to be cool

Honestly, every aspect of this skill could probably be buffed


RE: Spell Balance Suggestions - Nubius Maximus - 12-23-2019

Spell: Drakanite Aura

Suggestion: Nothing much, really. Just that the 20 agi that it used to give is returned to it.


RE: Spell Balance Suggestions - Dreamspeaker - 12-23-2019

Reduce damage on scattering lights
Reduce damage on prism beam
7k on each (total on scattering lights + single shot on prism beam) isn't okay
Also limit lightspeed range to 10-12 tiles because TP across RPB box isn't fine either


RE: Spell Balance Suggestions - Mordere - 12-23-2019

Reduce damage on scattered lights, being hit for 1k per orb while blocking even though blocking reduces damage by 50% isn't okay.

Nerf bleed damage from bone buff

Give feral swipe a bleed/ or make it a short dash like you promised....


RE: Spell Balance Suggestions - Dreamspeaker - 12-23-2019

Remove slow stacking entirely.
Remove jab being affected by slows.
Implement diminishing returns to CC stack - this can be far, far, far more cancerous than any stun meta that appeared.


RE: Spell Balance Suggestions - Lammy - 12-23-2019

Replace bone lance stun with a heavy bleeding effect. It's more cancerous than the stun meta of water.


RE: Spell Balance Suggestions - Jess - 12-23-2019

Jab being affected by slows is fine imo and is a nice counter. Leave as is plz. (I play an Unarmed, just so it's not seen as biased.)


RE: Spell Balance Suggestions - Itome - 12-23-2019

+1 on the light nerfs and bone lance nerf

plz lower star rain's aoe, it doesnt make any sense for a slow to be that huge when it synergizes with the tree to such crazy levels

remove invigorate giving +10% ap, this is completely unneeded

lower the range on meteor dash a little


RE: Spell Balance Suggestions - Sokkxx - 12-23-2019

Perhaps reduce bone stun time. (It's omni-directional, and easier to hit than OG Tidal Wave.)

Up the Bone self damage for heal, it only does around 600 for 3 tics of 1.6k not really a risk.

Meteor Dash being immune to being stuck on mobs would be nice, I dunno if possible though.


RE: Spell Balance Suggestions - BrahmsFrost - 12-23-2019

(12-23-2019, 01:54 AM)Sokkxx Wrote: Perhaps reduce bone stun time. (It's omni-directional, and easier to hit than OG Tidal Wave.)

Up the Bone self damage for heal, it only does around 600 for 3 tics of 1.6k not really a risk.

Meteor Dash being immune to being stuck on mobs would be nice, I dunno if possible though.

Bone stun time is less than Lariat/Tidal Wave. I'm not sure why all these nerf bone when lariat, tidal wave are worse. So much in fact that Tidal Wave is being switched to a slow.

On that note:
Stun immunity make it last a solid 5 seconds.