The following warnings occurred: | |||||||||||||||
Warning [2] Undefined property: MyLanguage::$archive_pages - Line: 2 - File: printthread.php(287) : eval()'d code PHP 8.1.32 (Linux)
|
![]() |
Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
RE: Spell Balance Suggestions - RainIsABirb - 01-12-2023 If they disappear on hit.. give em a bleed tick! RE: Spell Balance Suggestions - Ohverride - 01-12-2023 Buff Precision Slash's start up. As it stands, it's about a full second to second and a half before the wind torrents start appearing. The only way to make this work is in the niche situations in which you run a longer stun or root and even then you can act during the attack, so you can just counter with any mistform, shadow walk, iron body, true counter, DPalm... (Etc.) Reduce the start up drastically so this move is useable outside of high stun combo exclusivity pls. RE: Spell Balance Suggestions - Chance - 01-12-2023 Intending on reducing the wind up. RE: Spell Balance Suggestions - StarMann - 01-12-2023 Occult imps have been hit a little too hard with nerfs and feel much worse than other summons that are basics. Their attacks are very infrequent and do low damage even when they do hit. ![]() Compared to something like Clone. ![]() RE: Spell Balance Suggestions - Ohverride - 01-13-2023 Halve the range on blood blades. They last for 10 seconds or more. It is especially insane when the two new spells are used in tandem, esp. with their crazy tick rate. RE: Spell Balance Suggestions - Jess - 01-13-2023 Spell: Lifebomb Suggestion: Remove the cast lock or buff the tracking/range No other Meteor/sear spell makes you sit in place to use it, and all you have to do to dodge it since the tracking isn't very precise is move to the side/behind of the person who is cast-locked and it'll auto-miss for a wasted 40 second cd. RE: Spell Balance Suggestions - SilkiyTea - 01-14-2023 Consider making scarlet circles an intermediate. You know it's intermediate material. RE: Spell Balance Suggestions - tenias - 01-14-2023 hey hey so im here to ask to be buffed again, this time I want to be buffed by letting me have some nice summons so yknow... yep. Demon Tri-Summon is currently the absolute worst summon spell in the game, partially because they don't have health and die in literal seconds of the RPB. Their dmg isn't anything to be wowed about, especially when occult imps pretty much does 10x as much dmg as all 3 of them combined. The best thing about them is that one of them hits someone with like a little DoT effect that does around 100-200 dmg per tick. I shit you not, they die in one hit man, it's like forcefeeding grandma some edibles then having them walk around a highway, that shits no bueno. can I get more dmg? maybe more hp too so they don't fucking die in one hit like a powercrept villain in DBZ when they tell a saiyan that their mom is gay or smth and they start screaming for 3 episodes. thank u did i mention they die in one hit? RE: Spell Balance Suggestions - Shelpies - 01-14-2023 Potentially lower the Occult Imps' HP due to these two reasons: 1. Occult Imps have been stated to have a self-destruct mode where they explode on the target upon hitting a low point at HP. I don't think any of us have seen this in action before due to how tanky they are as of the moment. 2. The recent buffs to their damage make them really good but also really tanky, in a way removing any form of counterplay against them in the form of killing them first. RE: Spell Balance Suggestions - Nephilim74 - 01-14-2023 (01-14-2023, 07:58 PM)SilkiyTea Wrote: Consider making scarlet circles an intermediate. You know it's intermediate material. Make wither intermediate too then? Or even ice spells that gives frostbite? No thank you it is good as it is. |