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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Teemo - 12-16-2022 (12-16-2022, 04:55 AM)OneBrainCell Wrote: Barrier Aura sucks Not every spell in a Fate Tree needs to be BIS. If anything I'd argue that they should be on par with or even worse than ones you have to spend a token on. Cherrypicking the best Aura to compare with is kinda dumb. Especially when Barrier is designed with sustain in mind. Pow scales heals, AP doesn't RE: Spell Balance Suggestions - Nephilim74 - 12-16-2022 Just give ap scale to heals RE: Spell Balance Suggestions - Raihex - 12-16-2022 (12-16-2022, 04:55 AM)OneBrainCell Wrote: Please fix this so people actually care about this fate tree and these hiddens again, because their lore and ic is really good, but the state of the aura is outweighing the interest of the ic. The barrier aura is not worth having. Wrong. People shouldn't be interested in it. People shouldn't pursue it. People shouldn't look at trees and pursue them ICly based on how meta-defining it is. That's how you end up with 15 people pursuing Riftmancy, and that's not even the strongest there is. In other words, don't look at how difficult it is to pursue the aura but how it fits for a character to have. Also, regarding your examples. Starlight Overdrive: You're literally using a limited token that you only have two of max. Those are valuable, and therefore the things you use them on are supposed to be somewhat stronger. Magma Aura: It's only 2 DR less, yes. The difference is surviving 1 more hit, maybe. Just because you find a mentor doesn't mean you should be granted a major difference from people who are sticking to a different aesthetic. RE: Spell Balance Suggestions - Lammy - 12-16-2022 (12-15-2022, 09:20 PM)Jumpy Wrote: mal downvoted avee's post because melee only has 1 autohit. and i downvoted this because there's too many things that buffs crit fuck you RE: Spell Balance Suggestions - Egomaniacal - 12-16-2022 sand-hating op RE: Spell Balance Suggestions - Visceral - 12-16-2022 Hello, buff or alter Siren’s “Manifest Water Spirit”, its lore is that it’s invulnerable to all magics that don’t directly harm the soul, yet it seems more fragile than both illusion clone and nature vines. It doesn’t attack, so the meagre heal scaling directly 1:1 with mana (and not RPL or Power) is also quite weird. Its level and health hasn’t shifted at all from me being 150rpl to 225rpl now. Not to mention the heal ticks seem to RNG from around 10+ seconds in between each and that usually lets it only proc a heal like 3-4 times in a round (if it wasn’t killed before that). Meaning it only heals between 300-600 health before the round ends. It costing RPP like it does is fine, but not for what it provides in its current state. With only 1 summon spell being usable at a time now, it really isn’t something worth holding on to for reasons beyond lore/IC - if in a tree with any other summon (since they all do more than it). Even the water tiles from Tidal Wave heal more by over 5x the amount in a round. RE: Spell Balance Suggestions - Inuuna - 12-22-2022 make mistform not be an opener like, and now hear me out. its 20 rpp to get an invulnerability spell wich is not possible outside of water. it definitely would not need to be intermediate but just simply not be the opener as since i started playing i literally never seen anybody using any other mist spells RE: Spell Balance Suggestions - SuperKoko - 12-22-2022 Quote:Spell: Mana Leap RE: Spell Balance Suggestions - Detective100 - 12-22-2022 I am here asking for a buff to Inferno, as the Explosion tree slowly gets nerfed bit by bit. For starters, just look at it! ![]() The range is so small... RE: Spell Balance Suggestions - StarMann - 12-23-2022 Given it's probably never going to have meaningful CC again, change vine whip to have its effect be to extend active bio debuffs on the target (poison/bleed/rot) and maybe boost their damage at the same time. As it stands vine whip is a completely dead spell but it can become an extender for the more utility side of bio. |