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Spell Balance Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell Balance Suggestions (/thread-585.html) Pages:
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RE: Spell Balance Suggestions - Kazuki - 12-18-2019 That is still better than most auras... 16 not that far from 20 RE: Spell Balance Suggestions - Joshua - 12-18-2019 I know, that's 20 at 200 base power though, and it has no secondary effects like most auras provide RE: Spell Balance Suggestions - Mordere - 12-19-2019 at 200 rpl essence shroud is outperformed by literally any aura that isn't earth or water, and even then water has a healing effect while earth is 12% DR. Also on a side note Remove piercing projectiles from the game. All they really do is allow for a double tick if you walk backwards. What're they gonna hit if they aren't piercing anyway, vines? Having golden bolt and metal lance slap me twice for about 7k isn't the most fun in the world. RE: Spell Balance Suggestions - Enigmatic Outlook - 12-19-2019 I think Flameslide and Great Flame Wave could use a cost cut from 20 to 15. Fire proves more costly than Earth because of Earth's Intermediates being 15 across the board: Rockslide, Earthquake, Great Mud Slide etc. This goes without saying Earth has access to it's plethora of really outstanding/passable specialization trees. Crystal, Metal, Sand, Nature, Bone. RE: Spell Balance Suggestions - Suke - 12-19-2019 (12-19-2019, 09:40 AM)Enigmatic Outlook Wrote: I think Flameslide and Great Flame Wave could use a cost cut from 20 to 15. Fire proves more costly than Earth because of Earth's Intermediates being 15 across the board: Rockslide, Earthquake, Great Mud Slide etc. I support this man RE: Spell Balance Suggestions - Joshua - 12-19-2019 Give the damage back to Rings of Malice...the change to blocking was meh, but now it doesn't do much whether they block or not; the projectiles barely even hit RE: Spell Balance Suggestions - Rod - 12-20-2019 Spell: Lightning trap Complaint: Apparently this is a 3 x 3? CD goes down as it's up for 10+ seconds? Is a 3 second stun Reqs little to no effort in a application to get In this meta is extremely strong due to stun chains and a time waster to rinse and repeat GCD exempt Already paired with a bursty tree as is The list goes on, but I'll keep it short and simple by asking for lightning trap stun and duration be lowered. RE: Spell Balance Suggestions - Toxicity - 12-20-2019 Tone Flood down to a reasonable rpp please. While it's a big aoe, its ticks are slow. 10-15 cost pls. 20 seems just so high for it. RE: Spell Balance Suggestions - Touc - 12-21-2019 Spell: Binding Chains (the single-chain metal spell) Suggestion: Make it stun the enemy while still rooting you in place, or heavily increase its damage in order to punish people for getting grabbed by it. With the new stun change, it would be balanced and still get a buff to its power this way, as you can't just Crushing Iron someone and then use Binding Chains. Metal is supposed to be a tree all about CC. Every spell in it either stuns, roots or slows. Binding Chains is odd in that it controls YOUR movement as well without any compensation, and right now it just doesn't work- it's janky as hell. Unlike literally every other beam spell, it allows the rooted enemy to fight back against you or block your attacks. Worse still, since it roots YOU, it makes the enemy's job of attacking you even easier. God forbid you fight a melee, throw it out and they dash into it, which lets them unleash a combo on you, or God forbid you fight a mage with whips or beams (or both). It actively works against you in an RPB rather than being a genuinely useful spell like its counterpart, Crushing Iron. RE: Spell Balance Suggestions - Shelpies - 12-22-2019 Spell: Weighted Punch (Unarmed) Suggestion: Increase the range, keep the damage as it is. With Weighted Punch now being GCD, it removes its combo potential and makes it a standalone technique. As it stands, its range makes it rather unreliable and kind of bad. The damage is fine, considering how it inflicts -10% DR on unblocked hit. |