Spell Balance Suggestions
(11-22-2022, 10:03 AM)StarMann Wrote:
(11-22-2022, 02:22 AM)MuscleWizzard Wrote: Holy is now 20 power 5%dr

Just to correct this, Holy is still 30 pow and 5%DR.

Excuse me. Then once the change is implemented it'll be 20pow and 5%dr like the tool tip says, along with occult receiving it's nerf which is also not yet implemented. Better?
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Spell: Drain Life
Suggestion: Don't make WarCry completely block the damage
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Spell:Flyingkick
Suggestion: hixbox be a 3x3 with user on center, including his own tile

Before
X X 
X 0 
X X 


After
X X X
X 0 X
X X X
...Are we all Fools?...
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Spell: Spring's Bloom
Suggestion: Improve the active. The Deadly Bloom's spawned last about 8 seconds, but only shoot out once making them practically useless unless the person stands on top of them. The active's cooldown is over a minute too.
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(11-24-2022, 08:32 PM)Myradin Wrote: Spell: Spring's Bloom
Suggestion: Improve the active. The Deadly Bloom's spawned last about 8 seconds, but only shoot out once making them practically useless unless the person stands on top of them. The active's cooldown is over a minute too.


Let's autistically compare the stats of the two nature auras.

Forest form: 15 vit, 15 pow, 5% earth and bio pow
Springs bloom: 10% ap, 5% dr, mediocre active, immortal vines

15 vit vs 5% dr. 15 vit wins unless you have over 300 vit without it or have over 50% dr already.

15 pow + 5% elepow vs 10% ap. These will usually equal one another however the raw pow is better for healing.

The e active isn't the best and immortal vines inly matter in fringe scenarios.

Buff springs bloom stats so it isn't a side grade that costs a token. Give it some vit or maybe even change the active to spawn mandrakes.
Rob

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(11-25-2022, 12:51 AM)StarMann Wrote:
(11-24-2022, 08:32 PM)Myradin Wrote: Spell: Spring's Bloom
Suggestion: Improve the active. The Deadly Bloom's spawned last about 8 seconds, but only shoot out once making them practically useless unless the person stands on top of them. The active's cooldown is over a minute too.


Let's autistically compare the stats of the two nature auras.

Forest form: 15 vit, 15 pow, 5% earth and bio pow
Springs bloom: 10% ap, 5% dr, mediocre active, immortal vines

15 vit vs 5% dr. 15 vit wins unless you have over 300 vit without it or have over 50% dr already.

15 pow + 5% elepow vs 10% ap. These will usually equal one another however the raw pow is better for healing.

The e active isn't the best and immortal vines inly matter in fringe scenarios.

Buff springs bloom stats so it isn't a side grade that costs a token. Give it some vit or maybe even change the active to spawn mandrakes.

while on this, please buff Primordial Flame so it's not the same as basic auras. Same with Desert Fury being just 10% AP...
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there are basic auras that are arguably better than primordial flame rn, what iiiis this shit man
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Fun Fact

Shadow Dive: Dash Drag, basic ability, Shadow, 16 SD

Spiral Bomb: Dash Drag, intermediate ability, Energy, 14.5 SD

Shadow Dive is a basic ability, in an overall better tree, that does more damage than an intermediate ability.

Edit: Perhaps either nerf shadow dive to bring it in line with other abilities of its type, or change spiral bomb into a basic with like a 1 SD nerf. I'm not quite sure why it's even an intermediate, really. Or both. Both is nice.
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Flashbeam will deal less damage on a full charge if hitting someone head on rather than cancelling the charge early, as it pushes them to the end of the beam.

Suggestion: Make flashbeam pass through someone and deal it’s ticks, similar to tesla, on a full charge.
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I wanna bring attention to sirenian water spirit again.

It really needs some love. It heals once every 10 seconds and the scaling is 1xBase Mcap. Yes you read it right, it scales off base mcap, the most useless stat in game and even the food buffs won't increase it. It also is extremely squishy and heals you like 3 to 5 times a round before it's dead. In a world of faeborns and giants I think a water spirit buff wouldn't hurt..

The following will make the fish's forever friend more useful.

Make it cost 0 RPP
Make it scale off buffed power (not AP of course)
Give it more HP, clones and vines are tankier than a ghost.

It doesn't have to be all of these fixes but I definitely think the spirit could use one of these.
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