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Currently alcohol gives you energy and vitality bonus, just like any food. Any of Alcohol drinks give you 250 energy, and about 2-4 Vitality. But we know that alcohol is special consumable
I suggest the following:
1. Make alcohol give larger +POW bonus (+10 ... +15 POW, I think). Let combatants fuel up themselves before fight
2. Move alcohol to their own category, so alcohol and food do not interfere during checks. I want to be able to consume Ramen and drink Beer with it.
3. If character consumed too much alcohol they get [DRUNK] status. Maybe, some -AGI (-5AGI temporary, for example, for a hour).
3a. Gulping the whole bottle of Vodka is dangerous, but Eternia is a world of magic
4. Add non-alcohol drinks. At least, rename Grape jam and Berry jam to juice.
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[Fluff] Make it possible to add custom labels to alcohol bottles. For example, when you drag and drop empty paper onto a premade unlabeled bottle in your inventory you should get a prompt for entering text of a label.
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06-06-2020, 06:41 PM
(This post was last modified: 06-06-2020, 06:41 PM by flipper23.)
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I was thinking about writing it:
Unarmed Intermediate hidden - Drunken master. A passive skill, you don't get temporary nerf when you have [DRUNK] status, but instead you gain bonus, maybe +Phys.
I don't play unarmed, you may describe it better
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As the player who runs perhaps the most prominent 'Bar' in the game at this time, I like some of these ideas and I disagree with a good portion of it as well.
1. Alcohol should not give extra Pow Boosts. Currently Sylavanum, a seriously illegal substance in-game gives +15 pow for two days, and then fucks you up with -30 Pow and 0 energy regen for four days, if you don't take more. We don't need other substances getting near this level of 'Oh shit' unless they have their own serious downsides, and even then, they should probably be devved like Sylavanum did.
2.Again, I don't really agree with this. Potions take up a slot, Food has a slot, Alcohol doesn't need to be it's own, even though I'd love it to be a bit more energy than it currently is.
3. This would be fun, as long as there is an upside to drinking that would counteract the drunk effect, but I can't think of a fair option at the moment.
4. I like this.
Being able to label bottles would be nice, but given how this would mean every bar would have their own 8+ unique 'brands' to drink, I could picture it being annoying if not controlled.
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On the other hand, I do feel like Blood Wine should be given a bigger energy reward than 300, It uses Sinka afterall, and it would be neat if Alcohol could be given a benefit, but I don't know if it'd be necessary.
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06-06-2020, 07:08 PM
(This post was last modified: 06-06-2020, 07:14 PM by GrayHood.)
> counteract the drunk effect
Why not add potion which instantly removes [DRUNK] status?
> Being able to label bottles would be nice, but given how this would mean every bar would have their own 8+ unique 'brands' to drink, I could picture it being annoying if not controlled.
It is similar to how people can add custom description to the crafted armor. There is nothing wrong with it. But, it is a valid alternative to "Noble catgirl+catboy bathwater". Just imagine - regular bottle of regular vodka selling for 30 coins, and close to it - "Celestial Vodka, blessed by Angels" is selling for 100 coins
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just rp it we don't need a mechanic for everything
also, don't buff food.
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Mechanic provides base for RP.
For example, nobleman shows collection of alcohol to guests. Without labels it will be too awkward to distinguish a wine made by Teraphim druid from a wine manufactured in Osrona and from wine made in Theria (in this case, labels may be, FOR EXAMPLE: "Grapes of Vale, 1750", "Sun wine brew, 1748", "Dragon's Vineyard, 1746").
Recipe stays the same, but you may add some custom fluff to drinks, for example: "Wine with carrot juice", or "Vodka with a hint of grape juice". This adds to RP as well (characters may have different tastes).
I value such small personalization functionality, and I prefer to keep armor and weapons with custom description. I had a nice dialog before timeskip with a craftsman when they were making me a mythril staff with provided description.
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the fuck it does, this is a roleplaying game where you write all the fluff of a scene. you don't need farming, you don't need crafting, you don't need 'booze' you can just rp that shit
since when did everything need to have a mechanic to be interacted with. this does not add to rp it just allows people who literally cannot handle anything without a mechanical implementation to try and force ooc mechanics into their IC
you can literally rp all that stuff already without a mechanic, you're just opting not to
because it doesn't matter!
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