Hi. Have you ever seen a skill and go, "Oh wow, that's really dumb good." or , "Oh wow, I can't believe someone is using that piece of hot garbage."?
Have you ever looked at a spell tree and went, "Oh man, I can't wait for this absolute monster of Synergy to rip apart the space-time continuum with how overtly flexible it is." or alternatively, "Why is life misery."?
Welcome to the Unofficial battlecuck Balance thread, where I feel everyone can put all their pent-up excitement and aggression towards specific spells in small posts, and allow a bit more organization on the Suggestion's forum!
If possible, I suggest everyone follow a simple format on this thread, for anything you feel is deserving of potentially getting looked at to be tweaked, either to be stronger or weaker.
Of course, you're not required to use the template, it's just to help anyone concisely bring their point across in an easily readable format.
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I have to claim the first (and potentially the only) post, it's my birthright.
Spell: Metal Lance
Issues: Metal Lance is underwhelming compared to all other skills of similar cost and style. With the two most notable examples being both Time's Opener, Decay, and Fire's opener, Fireball.
Analysis: I've already made a thread over this, however in summary. Metal Lance has a 15 second CD, does 10Pow of damage and inflicts a slow for five seconds. In comparison, two similar skills, Fireball and Decay respectively have much better statlines overall.
MLance-15CD,10Pow,5 second slow.
Fireball-3CD,8Pow,4 ticks of Burn Damage.
Decay-14CD,6Pow+1Pow AoE ticks for 3-4 seconds. 6 Second Slow, and increases enemy Cooldowns by 10%
Suggested Resolutions (If you have any): Reduce Metal Lance's cooldown to 10 seconds. Increase the skill's speed to match similar skills, such as Fireball or Decay. If necessary, remove the slow, and attach a different form of debuff to the skill.
Have you ever looked at a spell tree and went, "Oh man, I can't wait for this absolute monster of Synergy to rip apart the space-time continuum with how overtly flexible it is." or alternatively, "Why is life misery."?
Welcome to the Unofficial battlecuck Balance thread, where I feel everyone can put all their pent-up excitement and aggression towards specific spells in small posts, and allow a bit more organization on the Suggestion's forum!
If possible, I suggest everyone follow a simple format on this thread, for anything you feel is deserving of potentially getting looked at to be tweaked, either to be stronger or weaker.
Of course, you're not required to use the template, it's just to help anyone concisely bring their point across in an easily readable format.
Quote:Spell/Spell Tree Name:
Issues:
Analysis/Supporting Evidence(Number Crunching, battlecuck math):
Suggested Resolutions (If you have any):
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I have to claim the first (and potentially the only) post, it's my birthright.
Spell: Metal Lance
Issues: Metal Lance is underwhelming compared to all other skills of similar cost and style. With the two most notable examples being both Time's Opener, Decay, and Fire's opener, Fireball.
Analysis: I've already made a thread over this, however in summary. Metal Lance has a 15 second CD, does 10Pow of damage and inflicts a slow for five seconds. In comparison, two similar skills, Fireball and Decay respectively have much better statlines overall.
MLance-15CD,10Pow,5 second slow.
Fireball-3CD,8Pow,4 ticks of Burn Damage.
Decay-14CD,6Pow+1Pow AoE ticks for 3-4 seconds. 6 Second Slow, and increases enemy Cooldowns by 10%
Suggested Resolutions (If you have any): Reduce Metal Lance's cooldown to 10 seconds. Increase the skill's speed to match similar skills, such as Fireball or Decay. If necessary, remove the slow, and attach a different form of debuff to the skill.