06-27-2020, 07:16 AM
There's some problems that have been going on lately that have put a really big damper on not only my outlook and mental status regarding the game, but many others as well. I normally don't effort post, and believe me I like to hold myself back as much as possible, but something happened today [And something a few days prior] that sort of irritated a lot of my general grudges with the game-state and the community and I'd like to bring those to light in the here and now.
A bit of a preface; Playing a Demon has been really brutal- In the early phases, when we went out to go roaming we always had to be with our Witch envoys or else we would seriously be ruined hardcore. People playing at extremely low RPLs and trying to get into their characters aren't safe- More on this later- And it becomes sort of an issue where in this cooperative writing game, we often find ourselves fighting others who seem to be playing for keeps.
In recent times, people have started wanting to win-- and there's nothing wrong with that! But there's a lot wrong with stomping out the competition before it even has a chance to go anywhere. People lately have made it a point to kill the mimics and the demons before they get a foothold, which has meant sometimes camping outside the hidden entrance to their nest or taking hit squads out into the woods.
I played one of the Demons- And recently I found myself going to leave the cave we often returned to for a place of safety. Granted, outside of leaving the base- There is next to no RP to be had for your character. When I crawled out, I was met with around four or more PCs of opposing factions waiting there for a catch. I was very lucky to have people who were willing to work with me and offer me a Dangerous 0 for our first encounter despite an RPL gap, but other people may not be so lucky. Many have not been so lucky.
Leaving that four man party with an injury, I found myself with a bit of a bitter taste in my mouth- I've been doing nothing but dangerous battles for my entire character life, and for my recent application I distinctly posted how much I hated the sheer volume of dangerous battles used- But it is the only RP we as demons have been able to snap up. With my main source of RP coming from battles, I have hit this point where every time I go to RP - I am fighting for my life - And being injured means I no longer get to RP for however long unless I want to increase my chances of death. Chance himself posted rather recently that in this current era, it is brutally rough to be an antagonist. And with the game's state, dying is absolutely on the table - First encounter, massive gaps of RPL, character strength disparity - You name it. There's a good chance it won't save you, and your story and effort is curbed right then and there.
There have been several 1 cap encounters with RPL disparities having ranged from upwards of 60 RPL, and in a couple of those cases, mimics have been captured. One died today, as it was taken to Myllenoris when it could've instead been let go or given a fluffed based 'narrow escape'.
This shouldn't be happening. People need to understand that, just because someone rolls a cap, doesn't mean that that person needs to be taken back to a place where they're very likely to die. They do not need to be killed. There are alternatives. Cap does not, and should not equal death in many cases. This is a point many have tried to drill into people's heads time and time again, but it just doesn't stick. Very likely because those people don't actually care.
And that's the core of the problem.
There are good people. Plenty of good people! But there are some people who abuse the lack of actual rulings and they need to be reprimanded for it. Maybe cap 0s need to be encouraged more. Maybe there needs to be rules. People shouldn't be taking gank squads near enemy territory just to try and catch people with their pants down. Some might find that fun and exciting, but it's almost guaranteed that no one on the receiving end finds that to be the case. It chases people away. It has chased people away. People have gotten tired of seeing the same song and dance. Stories are getting stomped on. Antagonists (namely mimics and demons) don't have room to breathe.
The map change is a step in the right direction, as it'll make everything closer and way more clean, but that won't change anything mentioned above.
Though the issues mentioned don't happen every single day, they shouldn't happen at all. It's a problem that needs tackled and deaths in a writing game absolutely should have standards, as dying is permanent and we as writers shouldn't be looking to end each other's story in a premature way. It genuinely feels as if some people have forgotten that this game isn't a competition and that working together is the number one priority over winning.
We as a community need to work together for our fun, and the fun of everyone else. A cooperative writing experience, if you will. Administrative team- If you could look into solutions to making greater strides towards cooperation, the rest of the game and myself would be grateful.
As always- Feel free to make your own suggestions below if you have certain rule changes or etiquette policies in mind. Thanks, everyone.
A bit of a preface; Playing a Demon has been really brutal- In the early phases, when we went out to go roaming we always had to be with our Witch envoys or else we would seriously be ruined hardcore. People playing at extremely low RPLs and trying to get into their characters aren't safe- More on this later- And it becomes sort of an issue where in this cooperative writing game, we often find ourselves fighting others who seem to be playing for keeps.
In recent times, people have started wanting to win-- and there's nothing wrong with that! But there's a lot wrong with stomping out the competition before it even has a chance to go anywhere. People lately have made it a point to kill the mimics and the demons before they get a foothold, which has meant sometimes camping outside the hidden entrance to their nest or taking hit squads out into the woods.
I played one of the Demons- And recently I found myself going to leave the cave we often returned to for a place of safety. Granted, outside of leaving the base- There is next to no RP to be had for your character. When I crawled out, I was met with around four or more PCs of opposing factions waiting there for a catch. I was very lucky to have people who were willing to work with me and offer me a Dangerous 0 for our first encounter despite an RPL gap, but other people may not be so lucky. Many have not been so lucky.
Leaving that four man party with an injury, I found myself with a bit of a bitter taste in my mouth- I've been doing nothing but dangerous battles for my entire character life, and for my recent application I distinctly posted how much I hated the sheer volume of dangerous battles used- But it is the only RP we as demons have been able to snap up. With my main source of RP coming from battles, I have hit this point where every time I go to RP - I am fighting for my life - And being injured means I no longer get to RP for however long unless I want to increase my chances of death. Chance himself posted rather recently that in this current era, it is brutally rough to be an antagonist. And with the game's state, dying is absolutely on the table - First encounter, massive gaps of RPL, character strength disparity - You name it. There's a good chance it won't save you, and your story and effort is curbed right then and there.
There have been several 1 cap encounters with RPL disparities having ranged from upwards of 60 RPL, and in a couple of those cases, mimics have been captured. One died today, as it was taken to Myllenoris when it could've instead been let go or given a fluffed based 'narrow escape'.
This shouldn't be happening. People need to understand that, just because someone rolls a cap, doesn't mean that that person needs to be taken back to a place where they're very likely to die. They do not need to be killed. There are alternatives. Cap does not, and should not equal death in many cases. This is a point many have tried to drill into people's heads time and time again, but it just doesn't stick. Very likely because those people don't actually care.
And that's the core of the problem.
There are good people. Plenty of good people! But there are some people who abuse the lack of actual rulings and they need to be reprimanded for it. Maybe cap 0s need to be encouraged more. Maybe there needs to be rules. People shouldn't be taking gank squads near enemy territory just to try and catch people with their pants down. Some might find that fun and exciting, but it's almost guaranteed that no one on the receiving end finds that to be the case. It chases people away. It has chased people away. People have gotten tired of seeing the same song and dance. Stories are getting stomped on. Antagonists (namely mimics and demons) don't have room to breathe.
The map change is a step in the right direction, as it'll make everything closer and way more clean, but that won't change anything mentioned above.
Though the issues mentioned don't happen every single day, they shouldn't happen at all. It's a problem that needs tackled and deaths in a writing game absolutely should have standards, as dying is permanent and we as writers shouldn't be looking to end each other's story in a premature way. It genuinely feels as if some people have forgotten that this game isn't a competition and that working together is the number one priority over winning.
We as a community need to work together for our fun, and the fun of everyone else. A cooperative writing experience, if you will. Administrative team- If you could look into solutions to making greater strides towards cooperation, the rest of the game and myself would be grateful.
As always- Feel free to make your own suggestions below if you have certain rule changes or etiquette policies in mind. Thanks, everyone.