TogetakMiran's Magnificient Monster Manual

 From the first time I saw one of the great beasts of the world, a youth of barely ten watching with awe as a simple Babline crawled into a forest clearingI knew this was what my life was to be dedicated to. Outwardly simple, it was the complexity just under the surface that capitvated me—every movement in defiance of how a 'normal' creature would move, every noise sublime, and even when my childish movements spooked it into a frenzy, it threw around mana with the ease that you and I draw breath. It- and all those beasts like it- embody the spirit of mystery, of a something fantastical and wonderful. Today, as I write this foreword to my attempts at solving such mysteries, I share words that I always hoped—and in many ways knew—I would have the chance to write.

On 'Magimals'

While long have we categorized creatures in our world through their loose relations- Daemons are Daemons, Animals are Animals, Demons are Demons, and... well, I suppose we have no name for the creatures that fall between. That is where the term "magimals" comes in. A fusion of two words Magi Animals, Magimals, is a word I beleive is most useful for the aspiring naturalist to fuse into their lexicon- an overarching word through which we can describe all manner of creatures, those that are adept with mana in some fashion. Whether it be the Daemons and their innate spellcasting abilities, or other stranger creatures, animals with the ability to utilize the mana around them.

Few are likely to have seen such creatures, particularly those that rarely venture from the city, but I assure you dear reader they are some of the rarer quarry hunted by those with the will and power to do so. Glub-worms, one of the more common examples, will be catalogued later in this very work. I would always advise caution observing such creatures, for they are likely the most dangerous beasts that wander this world of ours.


As many readers will know, Daemons are a perpetual part of Esshar's ecosystem. Magical in nature, they are creatures of mischeif and mystery with few truly attempting to study their intricacies. You have, of course, already heard my bias towards such creatures and their innate mastery of elemental magic so I will keep this preamble light.

Daemons are fascinating creatures- they dwell in only a few places within this world of ours, and carry themselves with a fascinating dignity where they do so. While temperment varies by species, as does magical aptitude and specific abilities, there are a few general rules they adhere to on the whole, which I have compiled below .

1: They are not innately aggressive creatures.
They will allow your approach should you wander close to them and they see you coming, but you must always be sure to do so slowly and with the utmost care. Should they detect you as a threat, or become spooked by your quick movement, they will immediately move on you to defend themselves.

2: They are born potent magi, but cannot develop their skills further
To the best of my knowledge, a Daemon is born knowing all the spells it will ever know, and all those of the same species will share the same spells. Their access to these abilities, then, must be innate quirks of their nature, rather than concious understanding of mana and how to shape it.

3: They live in small packs.
While this may come as a suprise to those who have seen lone Babline wandering the forests, these creatures are actually an extreme rarity amonst their kind. Generally, Daemons will live in small groups of three to five individuals, rarely leaving their chosen territory. If you see a lone Daemon it is likely either the survivor of it's pack, cleared by an intrepid group of hunters that have recently passed through, or (more likely) there are others in the area you simply cannot see from your position. It is this latter situation in which Daemons are their most dangerous, so you must always ensure you cannot be percieved as a threat to avoid being ambushed.

4: All Daemon are host to a core of pure, crystalized mana within their bodies.
Likely the most widely known fact about Daemons, each of their bodies contains a single hunk of crystalized mana, tinted with the element the owner channels. Whether this is the beating magical "heart" of a daemon, or simply a result of their potent abilities manifesting within their bodies, is unknown to me- but what is clear, is that these are highly valuable items, due to the amount of energy stored within them.

Daemon Catalogue
(Note: This section is subject to change, as I encounter more of these creatures in the wild, to observe them)

I. Swuisarme
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While these creatures may look like simple, oversized fish upon first glance, their strange disdain for actual submersion should quickly clear up any assumptions. These floating Daemons are most often sighted upon the seashores (never within the sea itself- I don't believe they can even swim) of the south, generally only in areas with sparse inhabitation. These Daemons "school" together in groups larger than most other species I have encountered, with around five individuals roaming in close proxmity to one another.

While you may expect these Daemons to be masters of water magic, from their appearence, the Swuisarme once again show themselves to be prime examples of not judging a book by it's cover. While they do have the magical aptitiude to cast weak bubble-projectiles against foes that attempt to run, their main method of attacking is the use of their blade-like fins, getting in close and charging directly towards their quarry with much more speed and force than you would assume them capable of (which is, trust me, a rather painful mistake) it is these strikes that they appear to prefer above all else when possible, foregoing any kind of magical assistance to simple gore their enemies. Not a particularly graceful method of violence, but one that seems rather effective for them.

I would advise avoiding any shores these Daemons have claimed for their own. While they are no more aggressive than most of their kin, their numbers mean that you will likely find yourself outnumbered should you accidentally anger them, and I would definitely not enjoy being within the center of a school that's out for blood.
Mountainous Cave Swuisarme- A possible subspecies?
Unlike most Swuisarme, the cave-inhabiting groups live far from water, swarming in the sprawling tunnels of the northern mountains. These creatures are much more powerful than their beach-dwelling kin and have made quick work of the prospective miners in the area, becoming something of a local boogeyman.

They are also slightly more aggressive, seeing attempts to mine within their home as aggressive acts, and becoming enraged at closer quarters movement. I would advise being far, far more careful with these creatures than normal, as they too live in large groups and you are likely to force their kin into a panic through the scrabbled to escape just one of them. Either way, the only true method to escape them is to exit the cave they call home, as they curiously refuse to exit into the open air. Perhaps the light of the sun burns their eyes, left sensitive from generations of dwelling in the dark? 
[Further pages appear scribbled, unfinished, and generally barely readable.]
Magimals Catalogue
(Note: This section is subject to change, as I encounter more of these creatures in the wild, to observe them)

I. Granite Crellus
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The Granite Crellus is, in a word, unpleasant. I would not blame any who have not heard of it, at least by it's proper name, for these creatures trend towards the dankest, darkest places that right thinking people very rarely set foot in. To locate the pair I was able to observe, I descended deep into the earth in one of the northern mines, well past all the active operations and into the beast infested depths- and even then I could only find two of them!

While this sample size is tiny, I was able to gleam much about the species just from the pair of them. My observations of the differences between the to led me to the belief that these two, depicted above, are a mated pair of male and female (or, at the very least, whatever analogous system their reproduction works under). It must then be assumed, my dear reader, that this is their natural state- a single breeding pair per territory, living their water logged, subterranian lives alone.

While which individual belonged to which gender alluded me, it is abundandtly clear there is a difference. One of the two, the least aggressive and most immobile of them, had a significantly more rust-like skin tone and softer features, with a stubbier tail than it's mate. The other, in direct contrast, was highly mobile, sharp in feature, and aggressive in nature (I suppose it is easy to tell which of the two I found more appealing). While the darker one was content to allow me a level of closeness, bar standing directly next to it, it's mate was far more unhappy with my presence and made every attempt to claw at me when I came near (and, unfortuntately for me, was particularly good at succeeding).

When lured into combat, an unfortunate requirement of research, both individuals fought with the exact same means and intensity regardless of their prior states- striking out with their claws and summoning waves of arcane spores at anyone who attempts to flee. Their hides are incredibly thick, and yet also frustratingly slime-covered, giving double layered defenses against assault as blows slip off of them and their skins easily take the force of duller strikes. While I did not have the opportunity to test the power of a trained magi against one (nor would I particularly enjoy putting this pair of rare creatures in peril were I to have that opportunity) I would wager that most would would struggle to face them. Subsequently, I have no true advice when facing these creatures, one should simply pray that they do not ever come face to face with these rare creatures.

There is, however, one myth I would like to question before the end of this chapter- many would, and indeed,have, seen such imposing creatures- with giant claws as well as maws full of razor sharp teeth, and come to the conclusion that they must be predatory in nature. I, however, have seen no evidence of it. While the den of the two individuals I found did indeed have the bones of unawary travellers within it, one should note that these bones were clearly not picked clean of flesh by the Crellus pair, and simply left in place to rot. Instead, the place they had taken as a home was positively brimming with mushrooms, far more than anywhere else in that cave system. It leaves one to wonder- are they simply misunderstood beasts, only sustained by the delicious taste of mushroom? 
Magimals Catalogue

(Note: This section is subject to change, as I encounter more of these creatures in the wild, to observe them)

II. Grubworms
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Pictured: A rather adorable grubling named Gilbert

Strangely named given their sole resemblance to grubs and not worms, Grubworms are perhaps the easiest Magimal I have ever had the pleasure of studying. Not only because of their relatively docile nature, significant numbers, and immobile disposition- but also because their full life cycle is so immediately visible to the observer.

The nest I was able to locate for my observations was in the very same mine as the paired Crellus, yet their influence on the area was quite clearer than that of the mushroom den. These creatures seem to have burrowed into the mine, disrupting it's industrial functions and generally made a mess of things, tearing apart minecart tracks and burrowing through the tunnels in an attempt to make it more homely for themselves. I would wager most of those who mine by profession will have seen this  colony dozens of times in their trips into it's bowels, and yet I very much doubt any have ever stopped to wonder exactly how they live.

The Glow-grub life cycle is a very visible one, particularly so as they take such a laissez-faire approach to their child rearing, allowing them to wander in the open under adult supervision, and caring little if foreign entites wade amongst them. They defend their young ferociously if attacked or threatened, of course, but otherwise are rather laid back for giant, monsterous insects. In the interest of brevity, I will outline each stage in the Glow-grub life cycle indivually below.

Stage I: Grublings
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All Glow-Grubs begin their lives in this miniscule (and, frankly, rather cute) form, each standing roughly half the height of a man. Grublings wander the nest of their colony, rarely far from the adult Grubworms acting as their guardians. At this stage of life, these creatures are rather curious- often chasing or becoming transfixed by new creatures and objects that pass by them- but this childlike wonder should not be mistaken for the kind of intelligence you or I share, they are foolish creatures by nature. Fast movements and bright lights will spook them as they would any common animal, and their mandibles are quite painful to bitten by even at this early stage of development. Still, they are interesting creatures, and I have grown quite fond of them.

In my travels, I came across a lost Grubling deep within the mines, evidentally having fallen down a shaft and been unable to return to its caretakes above. While the infant (which I have chosen to call "Gilbert" due to his very Gilbert-like disposition) was otherwise a perfect specimen of his kind, it is notable that he was remarkably docile- refusing to attack even when I physically handled him (although, of course, I could never imagine harming such a creature). I believe this to be because, seperated from the parental influence of the adult Grubworms, he was never in a position to develop their wariness to those outside their species. 

I find this interesting for twofold reasons- firstly, that their territorial nature is taught implies a good deal of their life skills may indeed be passed through mentoring rather than innate, as in most animals, and more importantly that it may be possible to domesticate these magimals as we have with other, more simple animals. The possibilites of this are rather fascinating to theorise about, is it not? The feasibility of collecting a young Grubling before it learns suspicion from it's fellows is, of course, not exactly useful for mass domestication, but it does beg the question of what someone could achieve, were they patient and intrepid enough to attempt it.

Stage II: Adult Grubworms
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Standing around a head taller than a man, adult Grubworms lose much of the wonder of their youth. Still rather adorable, just on a larger scale, the adult Grubworm is a much hardier and more powerful magimals than their infants.

Within the colony, the adult Grubworm fulfills the vast majority of the workforce, taking care of the Grublings while gathering food and drilling out new tunnels to grow the colony. Adult Grubworms also fulfill the role of defenders of the colony, and are more active in engaging with intruders should they wander too close to the Queen or Grublings. Their mandibles, while more developed, are fortunately scarcely more dangerous than those of the Grubling due to the specialization that occurs as they mature, becoming better in shape for grasping and digging, but unwieldly for biting.

In all, I find them interesting creatures, but far less enaging than their young.

Stage III: The Grubworm Queen
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With a single one per colony, the Grubworm Queen is a colossal creature- and the mother of all those around it. A giant beast, constantly writhing and birthing more Grublings for the colony, the Queen is the highest rung on the Grubworm totem pole. Waited on hand and foot by its Grubworms spawn, the role it fulfills in the colony is an incredibly vital one, ensuring perpetual expansion. 

While you would not be foolish to asume such a massive creature specialized into such a tender role would be weaker than its kin, you would be mistaken, for the Grubworm Queen's size is its most powerful weapon. Few strikes can easily penetrate the overgrown hide, thick and stretchy to accomidate constant birthing, and its mandibles are just as powerful as any other Grubworm- and this is not to mention the constant entourage of rabidly protective Grubworms, desperate to protect their mother.

That is not to say that the death of a Queen means the death of a colony, however. Should their mother die in combat, or of natural cause, it seems another will quickly take her place through a process unknown to me. Perhaps the mere presence of a living Queen supresses the ability of the other Grubworms to grow so large, and so fertile? Or maybe there is some alchemical compound, some magic energies, within the body of a Queen that the Grubworms will feast on upon her death, to claim her position? Whatever this unseen succession takes, it is a mystery I would love to solve.
Magimals Catalogue
(Note: This section is subject to change, as I encounter more of these creatures in the wild, to observe them)

III. Fireflies
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While it may not be immediately apparent that the common, unassuming firefly has any magical properties at all, let alone enough to be considered a Magimal, any alchemist worth thier craft will happily tell you otherwise. Not concerned with displays of defensive spells, or growing to large sizes, the firefly's magic is actually rather more interesting- it's a mating display.

The swarms of fireflies that adorn the countryside each night may seem as though they're simply set pieces, creatures that wander the world bringing beauty to it- and perhaps they do regardless- but their woderful displays are actually peacocking for romantic attention. They achieve this through a strange fluid produced in their abdomen that, when infused with the barest hint of mana, lights up and allows their flickering midnight courtship to continue.

Conventional knowledge would assume that only the males glow, expending mana and energy in service of attracting females with thier flashy displays, but the situation is rather more complicated. For the fireflies that glow yellow, like tiny embers tin the night sky, his is generally the case- the males float across the landscape, flashing their colours to attract the decidedly more plain females, who approach and (should they appreciate the display) choose to mate with one of the swarm.

However- those that glow blue, as tiny stars in the woods, are a rather different type of performer. These float across the landscape in swarms, similar to their yellow cousins, but do not find interested females throwing themselves at the group. Instead, the flightless females sit nestled within trees, bushes and general hidden foliage- and they flash back, indicating not only their interest in the males, but their locations as well. It is for this reason that you will often find the flashes of blue fireflies shining out from within the boughs of trees, as a swarm of males approaches in on females responding in kind, a kind of worldess communication through magical light. I personally find it to be one of the more beatiful sights in the world- love, lust, magic and the raw animalistic appeal of nature, all melding together into a wonderful display.

Unforuntately for the firefly, such an expression of magic and beauty is rarely sustainable for their frail, tiny bodies. Once a male starts their display, channeling what little mana they have within themselves, their life is already forefeit. The strain will slowly mount over the night until (generally right after finishing the throes of passion) they simply expend themselves, their lifeless corpses littering the grass. Their offspring will of course live on, the only remaining evidence of their dance through the night.

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These corpses however do serve yet another purpose- the aforementioned alchemy. A dead firefly that has not had its abdomen ruptured will still contain the magically-imbuned chemicals used for their displays, and when in the hands of a skilled alchemist it can be put towards a multitude of purposes, the innate mana left over within being catalysed into a number of facsinating forms.

While this is not an alchemical textbook, and my own knowledge is severly limited in the subject, the most common and simple use of dead fireflies in alchemical arts seems to be the creation of magically imbuned "Torchlight Potions", vials of alchemical liquid that, when shaken, picks up on the mana within the envionment and glows brightly for a short period of time, far brighter than any flame-based torch could hope to achieve. While this is a very minor application of the mana within fireflies, it is commendable as the man-made emulation of a natural Magimal process- something I believe we could all better our lives from striving towards.
Daemon Catalogue
II. Babline
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Likely the most commonly seen Daemon on the entire continent, Babline are what most would call unassuming. Slow, rather immobile slime creatures that slide around inside the egg shells they were born into (and, my research suggests, perhaps are even physically attached to?) they are most commonly seen sitting in forest clearings, chittering and playing in small groups.
As any lumberjack or intrepid explorer could tell you, however, this meekness of stature ensures a very... interesting defense mechanism, in that they are inredibly easy to spook, and rely on being terrifically obnoxious in order to ward off predators and travellers alike. Unlike most Daemon which, while easy to startle, are not particularly fearful creatures, the humble Babline appears to be genuinely terrified by sharp movements and loud noises.
Babline packs will quickly turn-and violently- on anything that scares them, be it a genuine threat, or simply the crack of lighting, or a loud falling acorn. While barely a threat even to non-magi, their strategy seems to simply rely on scaring their attackers in turn, lashing out with earth and nature magic- specifically vine whips that can cause a nasty concussion should they hit their mark, and tossing boulders of not insignificant size. With a pack all working together, it can be difficult to engage with them with so much mana flying through the air, particularly from range.
This is not to say they're hardy warriors in any capacity. Babline are easily dispatched when their squishy bodies are targeted, scarcely being able to take two or three hits from an experienced warrior. While I rarely encourge direct attacks on Daemons and Magimals, as often running is far better for both parties, Babline are a special case- with how fragile they are, simply attacking back can often be enough to scatter the pack and force them away. This is particularly useful as spooked Babline will pelt you with boulders until you leave their sight, sometimes even chasing to ensure they can give you what for.
Cave Babeline - A subspecies?
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Like the Swuisarme mentioned in an earlier passage, Babline appear to have their own cave-dwelling subspecies, living within the dank, fertile caves inhabited by the likes of the Granite Crellus. Much like the Swuisarme subspecies, the Babline too are of a far fiercer and more active breed than their surface dwelling cousins. Larger than their kin, gone is the muted fearfulness and sociable behavior, with a strange form of lone agrressiveness in its place- they will actively persue anyone within their territory, and violently so.
These creatures, too, have more violent abilities at their disposal, and are far more dangerous than usual. Summoning scattershot clouds of spores, much like the Granite Crellus, and even healing itself with the energies of the lifestream- abilities generally only native to masters of the natural arts. Although retaining the same weakness in their soft bodies, these creatures a more frightening breed, and I recommend staying far from their nests.
Bablory- an induced mutation.
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Few are likely to have heard of this creature, let alone seen an example of one, for they are not of natural make. When exposed to large quantities of raw mana, the inherently magical nature of Daemon appears to allow them to, under certain circumstances, survive what would otherwise be a deadly irradiation of magic, and mutate their bodies to accomidate this quantity of raw power. It appears the success rate of this process is... not particulaly high, given how few of these creatures exist.
For the Babline, I have found only one place where such energies meet with a Babline population, deep within the caverns of the northern mines, where the Demons roam and spread their arcane corruption. The Bablory here are, obviously, not prime examples of their kind (if such a thing can even exist for such unnatural creatures?) due to the immense occult corruption of the area, and their bodies. These are a peverse creatures at the best of times, the result of wounds on the lifestream itself, and the occultic population I encountered is far worse.
These bloated, almost snail-like creatures- with their Babline egg shells overgrown, and overtaking the rest of their body- are relegated to a life of immobility, mutated form preventing them from movement on their own, leaving them stuck underneath the waterfalls of their underdark homes- perpetually doused in occult energies flowing through the tainted water. Whether their bodies can even naturally sustain this constant influx of mana for any particularly long period of time is something I doubt, but cannot particuarly observe.
You see, reader, the influx of mana makes these creatures terrifying examples of a beast innate to the magic it wields. They are masters of the earthen and natural arts, likely beyond most magi who would self profess themselves to be the same. When anything not another Bablory enters their visual range, they simply go rabid, casting an endless stream of impossibly powerful spells- Enough spores to cloud one's vision are unleashed into the area and the very earth shakes against you with their arcane might. Should you manage to land a hit on the monsters, no easy feat given their powers, they can simple rip energy from the lifestream and restore themselves as if nothing occured. 
Should some larger swath of damage hit them, such as the strike of multiple trained magi, they are capable of engaging in what is the most perverse action I have ever born witness to: Summoning the raw energies of the lifestream into a Yggdrasil spell, a tree of purifying energy, and twist it so far into the occult that it knits together their own wounds. In the hands of a powerful magi, such an ability may be used to heal the corruption that spawned them, but here.. their taint is so powerful they can corrupt it in turn.
Dear reader, in my life I have never encountered a creature- Magimal or Daemon alike- that I believe should be struck from the face of Eternia, and destroyed wherever they take root. Bablory are... well. Daemons twisted this way should not exist, the lifestream should be healed wherever they appear and, should they be corrupted in the way these Bablory were, they should not be permitted to suffer, or cause suffering, through their continued existence.
I advise that, should a Bablory corrupted such as those I had the displeasure to discover, you must convince your nearest capable group of Magi to root out the corruption that spawned them, and lay these once-noble creatures to rest.
Daemon Catalogue
III. Lupin
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Perhaps the most outwardly docile of all Daemon, even allowing careful Magi to come close enough to pet them (although, I would not advise actually doing so, they appear to have strict limits around physical contact), the Lupin is a uniquely interesting creature. Looking like a common rabbit, just stretched out into a pyramid, it's rather comedic shape holds a signficant hidden purpose- it makes the Lupin surprisingly aerodynamic. 
They are far faster than you would assume from their stubby legs and oversized bodies, propelled along with a unique combination of the sheer force of mass from their thick, pyramidal skulls, powerful leg muscles built up from carrying around their weight, and a hefty dose of elemental Air magic. Indeed, this is their first line of defence against attackers, literally hurling themselves against their opponent and hoping to trample them. They are incredibly difficult to dodge once engaged with, as their ears act as rudders, allowing their trajectory to be altered at a moments notice, an unsually nibmle trait amongst Daemon who prefer to charge against foes.
What is arguably most notable about the Lupin is their elemental core- the normally hidden magical center of a Daemon- being entierly exposed, jangling around atop the creature's pyramidal head. When pressed in combat, either by a ranged opponent or by one who seeks to escape and regroup, Lupin utilize this elemental core to dirrectly summon whirlwinds, although they're rather prone to misfire due to the floppy nature of the core's connection to their skull. Strangely for this unqiue feature, they appear to be no more or less magically adept than other Daemon, and I have seen no evidence that this external positioning of such a vital organ makes it more likely to come to harm (Even with their rather aggressive, close quarters form of preferred combat)- whether this is because Lupin who damage their core die too quickly to be observed, or because they possess some means to protect it, is something I have not managed to discover.
Rumors of mutation.
I have refrained from discussing this foreign rumour in prior parts of the Daemon catalogue, particularly because of how outlandish it is, but given the previous entry on Bablory I believe it relevant to discuss here- although, dear reader, you must remember that this is a far fetched idea and should be treated suspciously.
As some more intrepid readers may have heard before, rumours abound from foreign traders of "Daemon Taming" as a profession in certain subsets of the world, places where magic abounds and runesmiths create objects capable of binding Daemons into submission under mortal masters. While I condemn such a barbaric practice, should it even exist, most rumors speak of Lupin as the most commonly enslaved Daemon species for beginning "tamers" due to their commonality and docile nature (which, I believe, is all the more insidious?).
 If these rumors are to believed, through the mutual connection of mana between "tamer" and enslaved Daemon, the nature of the environment ensures both slowly grow in power over time, leading to spontaneous mutation of certain weaker species of Daemon unable to naturally endure this sharing of mana. While I assume this process must have lower mortality rates than the mutations I have born witness to here in Esshar, it is still inhumane at best.
Still, obviously, these two above facts are related- as it is said that the mutation of a Lupin into whatever grotesque form they become in order to shift the excess mana away from lethal doses is a rite of passage for a newcomer to the "taming" profession- which implies that Lupin would be capable of such a thing here, should any fount of mana intersect with their habitat. I say this as a warning more than a simple inconsequential fact- should one of these creatures be seen in Esshar, due to their surface dwelling nature, it would mean something terrible has afflicted the wilderness. While the rumor is vague and suspicious enough that I would not advise readers to keep constant vigilence out for this supposed mutation, I still advise you keep this passage in mind, should you ever encounter a creature that fits this description. To ignore it might be to ignore a sign of great peril upon the nation.
Daemon Catalogue
IV. Magpawn
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Magpawn are perhaps the strangest Daemon wandering this world of ours. Creatures with metallic, magnetic bodies that tend to congregate wherever ores are found (and, perhaps, not yet found) in notable quantities, they are common sights for those of mining dispositions, and often welcome ones for prospectors.
These Daemons are, to the best of my knowledge, born with innate powers of Lightning magic, however one of their strangest qualities has prevented me from confirming this- their incredibly durable bodies mean they are rarely faced with any kind of real threat, and are as passive as you would assume a creature such as that to be. Everything short of genuine violence (which I would never utilize against them for the sake of experimentation) simply resulted in the Magpawn encircling me curiously, apparently genuinely interested in my presence and enjoying the 'play' as they twirled and followed me whever I walked.
This strange, lovable behavior continued to the extremes in one case, as while the rest of the pack left as I began to descend the mountain, a single Magpawn followed me the entire way down, and even into the city itself! The entire way it simply floated along behind me, occassionally circling me with a gleam of joy in it's eye. While the townsfolk were, obviously, rather concerned, they were thankfully able to see the joy in the little creature's eye as it wandered along, enamoured by the new sights and sounds and left it alone.
Unfortunately, before I was able to think of a name for the creature and consider long term homing of it, I was accosted by a Knight of the Order. Acknowledging my explaination of the creature's passive nature, this Knight- a genuine, ranked member of the Order who claims himself to be a defender of the people, brutally executed the poor Daemon in the middle of town square, against my pleas and the wishes of the assembled parties. To the end, the Magpawn refused to strike back, simply trying to return to circle me (in what I assume was a plea for help) until the Knight's blade shattered it in half.
While I have strived to keep this journal non-political, concerned only with nature, such brutal violence against such a peaceful creature is.. shocking, to me. Nature is often violent, brutal, and dangerous- but none expect a supposed defender of the people to be so craven, so brutal, so consumed with blood-rage that they execute a harmless creature in the middle of town?
I weep not only for the death of such an innocent, curious creature that had placed it's faith in me, but also for the prospects lost through this action. Had the Magpawn lived, who knows what possibilities could've awaited? Perhaps we could have figured out how these Daemon could be domesticated, brought into the city to help our lives? Assisting blacksmiths in ensuring metallic purity, lightning mages in learning their abilities better, or even assisting in anti-counterfitting operations, by seperating fake coins from the real by their metallic properties.

Occult Corruption
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These Magpawn are innundated with Occult energy, empowering them and driving them into a violent madness. Identifiably through their sickly purple glow, these creatures are already one step in the grave.
.Not a specific subspecies, as is the case with the cave dwelling Babline, these are simply normal Magpawn that have had the misfortune as to wander too close to an area corrupted by Occult energy. There is little unqiue about them, unlike their peaceful 'pure' counterparts they appear to be in a constant frenzy, striking out at anything not as seething with dark power as they are. They do not appear to breed, reproduce, or have any means of replenishing themselves beyond other hapless Magpawn meeting the same fate.
I advise any reader with the power and will to end their pain to do so, it is the only humane way to interact with them. Should they live, and wander closer to the corruption that has twisted them, a far worse fate awaits them.
Magpool- a most terrible mutation.
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As is becoming a terrible, terrible trend as of late, the Magpawn too has a mutated form, created from mass exposure to raw mana- although, in the case of the Magpawn this is... far more terrifying than any other I have witnessed.
While the Bablory is simple a Babline forced to mutate, it's body contorted and bloated to accomidate all the occultic energy infused into it, the Magpool is a truly horrifying creature. Multiple Magpawn are so innundated with energy that their electric abilities to go haywire, shocking anything their bodies come into contact with and, far more seriously, cause themselves to become far more magnetic than a normal Magpawn, to the point they cannot resist their own magetic force, attaching to anything metallic around them without any control over their actions.
Should enough of these overloaded Magpawn be unfortunate to wander close to one another, rather than simply perishing to their overloaded state, they may become magnetized to one another, welding their (malleable, due to the sheer amount of mana rippling through them) bodies together into a single creature. These Magpool are monstrosities, an amalgum of multiple Magpawn minds that move together in a form of discordent harmony that is unnerving to watch. That is not to state that these monsters are not every bit as powerful as their imposing looks imply- they are perhaps the most powerful users of Lightning magic that I have ever witnessed, as their entire bodies become conduits and multipliers for the spells they cast, the force of multiple Daemon behind each strike.
Much like the Bablory, however, these creature's own malformed bodies are often their biggest enemy. The Magpool I encountered, in the most corrupt part of the northern mines, was so powerfully magnetic that it's own body was stuck to the ground, pulled towards some metals hidden deep within the earth with such force that it could not move. It is my utmost hope that the poor creature was newly formed and perished shortly after I left, as to live such a life for any extended period of time sounds akin to a torture of the highest order.
I have little advice for any reader that acounters such a creature, their magnetic body will strip you of any metallic weaponry or armor you hold and the thick layer of accumulated metals makes them nigh on impossible to strike down conventionally or otherwise. While I wish I could be of more assistance, these unnatural creatures are simply terrors beyond beleif, and there is little assistance I can give to strike them down, no matter how much the poor souls within it must yearn for such a release.
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