Hello! There is a lot of text here.
Here is some advice on how to improve yourself as a roleplayer. It's okay to want to improve! Everyone can do it and should want to. A truly satisfying RP experience involves as many aspects of the game as you can personally handle -- mechanics, roleplay, events; it's a package deal.
Most of these things involve plain old experience. You find someone who's done it, and emulate them, or follow established templates. Roleplay itself though is a little trickier, and improving it can sometimes need more of a change of thought patterns than mere eye-hand coordination.
Roleplaying is definitely a skill, just like any other, and needs practice! And anyone can absolutely improve in it. I'm going to describe some of the techniques I use in the hopes that it helps other people to really push their own narratives.
* The #1 most important thing is the character hook. There is literally nothing that comes above this. A character hook is crucial to expanding your horizons and staying interested in playing the character. The benefits of having a strong character hook are so numerous it's hard to list them all.
What exactly IS a character hook (sometimes called an RP hook), you ask, somehow assuming I can hear you in your room. Essentially, it's a way for other people to be directly interested in your character. It's how you LURE RP towards you without even having to do anything.
A hook is something generally unique, something you've never played before. Maybe it's a disability (like muteness!), maybe it's playing some bizarre concept piece (Sentinel, trapped for 20 years in a suit of armor she helped build), maybe it's a public entertainer like a busker or musician. Maybe it's someone with a hot dog cart. These things turn a basic humdrum "I want to get strong" Naruto von Goku into an actual, tangible character.
The Hook is your entry point into RP beyond your small circle of friends. This is your way to interact with others in an easy and nonconfrontational (or confrontational! ICly..) way. Sentinel for instance was some dumb character idea I didn't think would keep my interest for more than a day; but people kept RPing with her basically whenever she appeared. I didn't give Sentinel the time the character could have used to really be someone relevent, but the important part was the RP.
Think of a hook! Wield it like a club sometimes if you are getting bored! You never know what you might shake up. Shyness is a curse! GET OVER IT! Punch someone in the snoot!
* Expansion! You must, must, must expand your circle of RP continuously. You must always be on the lookout for new and interesting people. It can be hard, I know. Cliques are an easy thing to get into sometimes, but that leads down the wrong road!
A clique becomes over time something of an echo chamber, a "mini game" within a game of people who rarely, if ever, RP outside their own group. Friends RPing together is fine, of course! Creating characters together with a shared purpose can be a fantastic motivator.
However, it becomes a problem when people feel repulsed in RPing with others outside their group. Not only that, but people outside their 'development' -- RPing purely for the sake of RPing, no matter with whom.
The main tactics I use to deal with cliquism are never asking or even wondering who the byond or discord player is when I meet a new character. Some people have 'tells' and are easy to spot, yes, but many have good enough and interesting enough RP to approach randomly if they're in public, and there should be no stigma against doing so.
Especally if they have a great hook!
Public, spontaneous RP is the #1 way to expand your horizons in terms of RP partners. Sometimes someone you hate in Discord and argue with all the time actually ends up being someone you really mesh with in RP, much to either of your surprise when you find out who the other actually is.
This is a GOOD thing. Your goal is lots of quality RP, not to win internet arguments on Discord.
* More expansion! The main philosophy I always try to push is that it's always better to include more people in what you're doing, or trying to do. Always! Guilds/factions are an excellent way to do this. Why go on a solo adventure when you can hire a mercenary company?
The more people you involve in your RP the less it's focused on YOU. You might think this is a bit counterintuitive, but that's one of the ways you might have to remap your thinking. You are not the main character, sorry. Nobody is. It's a collaborative effort, and one that everyone has a part to play as the bricks and mortar that build up the story. The game itself is the main character.
A thought process of 'how can I spin this into dev' is therefore not a way a good roleplayer should be thinking, but rather, 'how can I generate more RP out of this, whether for me or others?'. With the RP, comes the dev naturally. 'How can I involve more people in this' is what I try to ask myself before attempting virtually anything.
* And finally, don't lose heart. Sometimes your efforts are fruitless and nobody's interested in what you're selling. That totally happens and it can be a mood killer for sure. But you can't let it get you down - think of it as an experiment. Experiments that fail are just as valid as the successful ones. Think of a new hook, branch out your RP clique, and move on.
Making a new character (via death or RB) doesn't have to be traumatic and it doesn't have to be flippant. Once you get good at creating character hooks that interest you, there will always be more down the line in the back of your head, just waiting to get dusted off and thrown into play. This is a great opportunity to again expand your RP base -- the players you met will still be around.
You don't have to even know the keys of everyone you RP with. Or anyone! Judge the character if you must, and RP with people you deem are up to your standards, but don't judge them based on past characters or hangups you have.
If it were up to me, all keys would be secret and there would be a game culture of peole preferring not to know who the player is behind specific characters. In that way you get much more relaxed freedom to mingle with people you otherwise might avoid based on OOC pretensions. Don't say it doesn't happen.
I hope this helps! RP has a different meaning for everyone and your mileage may vary, but I think everyone (including myself) can always use some help in getting out of unhealthy RP habits.
Here is some advice on how to improve yourself as a roleplayer. It's okay to want to improve! Everyone can do it and should want to. A truly satisfying RP experience involves as many aspects of the game as you can personally handle -- mechanics, roleplay, events; it's a package deal.
Most of these things involve plain old experience. You find someone who's done it, and emulate them, or follow established templates. Roleplay itself though is a little trickier, and improving it can sometimes need more of a change of thought patterns than mere eye-hand coordination.
Roleplaying is definitely a skill, just like any other, and needs practice! And anyone can absolutely improve in it. I'm going to describe some of the techniques I use in the hopes that it helps other people to really push their own narratives.
* The #1 most important thing is the character hook. There is literally nothing that comes above this. A character hook is crucial to expanding your horizons and staying interested in playing the character. The benefits of having a strong character hook are so numerous it's hard to list them all.
What exactly IS a character hook (sometimes called an RP hook), you ask, somehow assuming I can hear you in your room. Essentially, it's a way for other people to be directly interested in your character. It's how you LURE RP towards you without even having to do anything.
A hook is something generally unique, something you've never played before. Maybe it's a disability (like muteness!), maybe it's playing some bizarre concept piece (Sentinel, trapped for 20 years in a suit of armor she helped build), maybe it's a public entertainer like a busker or musician. Maybe it's someone with a hot dog cart. These things turn a basic humdrum "I want to get strong" Naruto von Goku into an actual, tangible character.
The Hook is your entry point into RP beyond your small circle of friends. This is your way to interact with others in an easy and nonconfrontational (or confrontational! ICly..) way. Sentinel for instance was some dumb character idea I didn't think would keep my interest for more than a day; but people kept RPing with her basically whenever she appeared. I didn't give Sentinel the time the character could have used to really be someone relevent, but the important part was the RP.
Think of a hook! Wield it like a club sometimes if you are getting bored! You never know what you might shake up. Shyness is a curse! GET OVER IT! Punch someone in the snoot!
* Expansion! You must, must, must expand your circle of RP continuously. You must always be on the lookout for new and interesting people. It can be hard, I know. Cliques are an easy thing to get into sometimes, but that leads down the wrong road!
A clique becomes over time something of an echo chamber, a "mini game" within a game of people who rarely, if ever, RP outside their own group. Friends RPing together is fine, of course! Creating characters together with a shared purpose can be a fantastic motivator.
However, it becomes a problem when people feel repulsed in RPing with others outside their group. Not only that, but people outside their 'development' -- RPing purely for the sake of RPing, no matter with whom.
The main tactics I use to deal with cliquism are never asking or even wondering who the byond or discord player is when I meet a new character. Some people have 'tells' and are easy to spot, yes, but many have good enough and interesting enough RP to approach randomly if they're in public, and there should be no stigma against doing so.
Especally if they have a great hook!
Public, spontaneous RP is the #1 way to expand your horizons in terms of RP partners. Sometimes someone you hate in Discord and argue with all the time actually ends up being someone you really mesh with in RP, much to either of your surprise when you find out who the other actually is.
This is a GOOD thing. Your goal is lots of quality RP, not to win internet arguments on Discord.
* More expansion! The main philosophy I always try to push is that it's always better to include more people in what you're doing, or trying to do. Always! Guilds/factions are an excellent way to do this. Why go on a solo adventure when you can hire a mercenary company?
The more people you involve in your RP the less it's focused on YOU. You might think this is a bit counterintuitive, but that's one of the ways you might have to remap your thinking. You are not the main character, sorry. Nobody is. It's a collaborative effort, and one that everyone has a part to play as the bricks and mortar that build up the story. The game itself is the main character.
A thought process of 'how can I spin this into dev' is therefore not a way a good roleplayer should be thinking, but rather, 'how can I generate more RP out of this, whether for me or others?'. With the RP, comes the dev naturally. 'How can I involve more people in this' is what I try to ask myself before attempting virtually anything.
* And finally, don't lose heart. Sometimes your efforts are fruitless and nobody's interested in what you're selling. That totally happens and it can be a mood killer for sure. But you can't let it get you down - think of it as an experiment. Experiments that fail are just as valid as the successful ones. Think of a new hook, branch out your RP clique, and move on.
Making a new character (via death or RB) doesn't have to be traumatic and it doesn't have to be flippant. Once you get good at creating character hooks that interest you, there will always be more down the line in the back of your head, just waiting to get dusted off and thrown into play. This is a great opportunity to again expand your RP base -- the players you met will still be around.
You don't have to even know the keys of everyone you RP with. Or anyone! Judge the character if you must, and RP with people you deem are up to your standards, but don't judge them based on past characters or hangups you have.
If it were up to me, all keys would be secret and there would be a game culture of peole preferring not to know who the player is behind specific characters. In that way you get much more relaxed freedom to mingle with people you otherwise might avoid based on OOC pretensions. Don't say it doesn't happen.
I hope this helps! RP has a different meaning for everyone and your mileage may vary, but I think everyone (including myself) can always use some help in getting out of unhealthy RP habits.