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Making Monsters Magnificent
#4
That could be an interesting gimmick.

Mostly I liked the second point I made, though it was geared toward removing perms/temps as a sort of Monster Hunter reference, because it creates an organic story and incentive to investigate and pursue the Monsters. With a global narrate that informs the player that a monster in X region has entered a phase of rest or some kind of required forum post on behalf of the player, etc., that would create a natural event with risk vs reward for the Monster player in question. Maybe they heal their wounds, maybe the opportunistic come out to hunt them in their weakened state.

Still Brahm your own point is not too far off from that as well. Personally, and I say this as a Monster player, I would prefer to avoid offline healing/advantages for the Monster players. The whole point is that you should be around and active to receive such boons that way players can catch you in state that is favorable to them and consistent with the story that is being told altogether. This is why I have been encouraging those I fight with to visit my monster thread in the IC section to help keep the tale alive and growing.

Other than that little hang-up I like the direction.
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Messages In This Thread
Making Monsters Magnificent - by MelonBallZ - 04-10-2020, 05:21 PM
RE: Making Monsters Magnificent - by Chance - 04-10-2020, 05:37 PM
RE: Making Monsters Magnificent - by BrahmsFrost - 04-10-2020, 05:59 PM
RE: Making Monsters Magnificent - by MelonBallZ - 04-11-2020, 05:41 AM
RE: Making Monsters Magnificent - by Tee - 04-11-2020, 09:17 PM

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