02-24-2024, 03:32 PM
(This post was last modified: 02-24-2024, 04:19 PM by VibeEntertainment.)
Alrighty... after a good bit of time and some internal brainstorming.
Magical Beasts get 50 vit, 80 pow. (My suggestion is lock this passive until 180)
A fully realized beast at 220 is respectively at 270 vit (with out food or vit aura, ASSUMING WE DO NOT GET PERMED)
300 pow with no aura or toggle or cast buffs
Allowing them to eat food? Yeah this is fine, I'm not really seeing a problem with that.
The high stats make sense. Limit us from grouping in terms of roaming. We cannot roam as parties outside of randomly stumbling upon one another. However if we choose to "Idle" in a location together then I'm not sure how to really police that, if we're just meant to be alone 24/7 I'll just not log on personally. No interaction is simply a boring thing.
As far as... us being strong. Our racials are a bit wild so...?
Owldrake's EC racial be replaced by Storm AOE (It's dogshit.) It can be Dpalmed or TC'ed easily and is reactable. The current spell as it is now deletes people due to it proccing twice and the STORM AOE is a cool replacement. That or the Tempest Master. Idk, something with Air will be a fitting replacement.
Cetus can keep Water Dome.
Vulpinari can keep the crappy Fire Homing just fix the cooldown 60 seconds is dumb. It's outdated.
Ogre's Bear's and Werewolves all get Ultra Smash and some other form of spell I assume? They're fine.
Lock Elemental Skurns to their own element. Literally if you pick earth you can only use earth and it's sub trees. HOWEVER. This does not limit you from Ether, Meta, etc. Only the base elements. Make sense? I think this is cool.
That way the cast buff can stay at 20% and not bother other things. Easy fix here.
Uhh.. If I missed any beast? I don't recall but that should help cover/deal with some issues regarding them maybe. Or not, maybe something is already being done? I mean, if we get gutted on stats. Hopefully something cool comes of it. We're strong, but we're not unbeatable. It's just difficult for some. Especially since 90% of the fights I see beasts are losing. It's simply a select few of us who're winning due to either our builds, or our skill as a verber if I'm being honest about it.
That's my suggestion however.
Magical Beasts get 50 vit, 80 pow. (My suggestion is lock this passive until 180)
A fully realized beast at 220 is respectively at 270 vit (with out food or vit aura, ASSUMING WE DO NOT GET PERMED)
300 pow with no aura or toggle or cast buffs
Allowing them to eat food? Yeah this is fine, I'm not really seeing a problem with that.
The high stats make sense. Limit us from grouping in terms of roaming. We cannot roam as parties outside of randomly stumbling upon one another. However if we choose to "Idle" in a location together then I'm not sure how to really police that, if we're just meant to be alone 24/7 I'll just not log on personally. No interaction is simply a boring thing.
As far as... us being strong. Our racials are a bit wild so...?
Owldrake's EC racial be replaced by Storm AOE (It's dogshit.) It can be Dpalmed or TC'ed easily and is reactable. The current spell as it is now deletes people due to it proccing twice and the STORM AOE is a cool replacement. That or the Tempest Master. Idk, something with Air will be a fitting replacement.
Cetus can keep Water Dome.
Vulpinari can keep the crappy Fire Homing just fix the cooldown 60 seconds is dumb. It's outdated.
Ogre's Bear's and Werewolves all get Ultra Smash and some other form of spell I assume? They're fine.
Lock Elemental Skurns to their own element. Literally if you pick earth you can only use earth and it's sub trees. HOWEVER. This does not limit you from Ether, Meta, etc. Only the base elements. Make sense? I think this is cool.
That way the cast buff can stay at 20% and not bother other things. Easy fix here.
Uhh.. If I missed any beast? I don't recall but that should help cover/deal with some issues regarding them maybe. Or not, maybe something is already being done? I mean, if we get gutted on stats. Hopefully something cool comes of it. We're strong, but we're not unbeatable. It's just difficult for some. Especially since 90% of the fights I see beasts are losing. It's simply a select few of us who're winning due to either our builds, or our skill as a verber if I'm being honest about it.
That's my suggestion however.
ur.com/vcmm6![[Image: SwES7N6.gif]](https://imgur.com/SwES7N6.gif)
![[Image: SwES7N6.gif]](https://imgur.com/SwES7N6.gif)