04-05-2020, 02:43 AM
I'm not sure if I want to say buff unarmed or not but I do feel that it feels lacking in comparison to armed simply stats compared to stats.
Stances
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/688205902981103633/696183695744303154/unknown.png)
Someone showed me that a Mythril blade gives 20 pow, 20 phys, and 0 weight with no pristine. Using a T1 enchantment, (I was told that T1 was 20 pow and will be using that number for the sake of comparison) This becomes a 40 pow, 20 phys weapon.
Iron fist at rpl 200 becomes to 50 pow, 0 weight, from my calculation.
At first this means that a Mythril blade will be a small bit better at physical attacks then the iron fist stance, but this becomes more unbalanced when Uncommons, rares, and ultras come into the equation, as well as elemental enchantments. This also becomes more unbalanced as armed gets blade styles which offer additional bonuses in stats compared to unarmed which remains at the same stats until an apped for style.
I believe that looking at this makes unarmed inferior stance wise.
Skills
I haven't been using unarmed very long and I've never used armed but.. If Jab could move the character just one more tile closer when it fails, I think it would be a lot more effective of a distance closer.
I also think it would be nice if axe kick traveled another tile further. I believe it currently does 2 or 3 tiles worth of travel, and often stops right in front of an opponent.
I haven't been able to try much of the other moves yet, but I also wish that Assault and Phantom strikes had the same cooldown. It's kind of painful that Assault takes 3 more seconds off cooldown when it can be something that can decide a round.
These are just things I've noticed in my limited time of using unarmed.