09-28-2023, 05:46 AM
(This post was last modified: 09-28-2023, 05:50 AM by DragonDarklyDreaming.)
Spell Name: Idol of Corruption
Spell Tree: Occult Mastery
What It Does: Creates a slowly growing damaging AoE from its point of origin until it is destroyed, 'corrupting' the ground around it.
Visual: A corrupted version of the Summoning Obelisk, spreading an occult AoE around it over time
Spell Name: Embrace the Flame
Spell Tree: Fire (Hidden?)
What It Does: Toggle that steadily damages you but gives you an AP% increase, and makes fire AoEs (except firestorm) 'indefinite'
Visual: Burning veins along the character model
Spell Name: Holy Aegis
Spell Tree: Holy Mastery
What It Does: Creates an indefinite barrier akin to Conjurer's active, that while active, continuously heals the user until the barrier is destroyed
Visual: A golden bubble swirling around the caster
Spell Name: Obscuring Mist
Spell Tree: Mist
What It Does: Creates a large fog bank that does minor damage, while also reducing enemy vision inside the mist to only a few tiles around them
Visual: A denser, darker fog bank
Spell Name: Curse of Rust
Spell Tree: Metal
What It Does: Increases the target's vulnerability, giving them a negative DR for a period of time
Visual: Red flakes drift off of the afflicted target
Spell Name: Teraflare
Spell Tree: Explosion
What It Does: After a period of charging up (perhaps able to move, perhaps not), create a series of explosions across the battlefield that do large damage, and leave small AoEs around the impact sites
Visual: A set of lasers that fly off from the caster, causing large explosions wherever they land, and craters filled with flames
Spell Name: Lava Bomb
Spell Tree: Magma
What It Does: Launches a projectile that explodes into a lava aoe upon impact
Visual: A ball of rock with veins of magma, similar to earth bomb
Spell Name: Plasma Storm
Spell Tree: Plasma Mastery
What It Does: Creates a storm of electricity and fire centered on the caster's location, dropping lightning bolts into random spots around the center and spreading fire AoE
Visual: A crackling storm of plasma, dropping recolored fire AoE
Spell Name: Devouring Maw
Spell Tree: Absorption
What It Does: A spell that, when held, allows you to gain a percentage spell dodge. When it absorbs a spell in this manner, increases a 'limit gauge' similar to cosmic granting AP%. Limit gauge is lost on Flux, but adds increased damage to Flux depending on how much stolen mana you've absorbed
Visual: A vortex that surrounds the caster while they're channeling it. Should be -obvious- they're channeling it.
Spell Name: Bone Aura
Spell Tree: Bone
What It Does: Increases DR and partially heals you for a percent damage that you take.
Visual: Boney plates cover the character
Spell Name: Decoy
Spell Tree: Illusion
What It Does: Creates one or more randomly moving copies of the caster that, when destroyed or when they physically touch an enemy, explode for a large amount of damage
Visual: One or more randomly moving copies of the caster
Spell Name: Living Shadow
Spell Tree: Shadow
What It Does: Creates a clone a few tiles away from the caster that mimics the caster's spells and movements for a period of time, at a lesser value
Visual: A humanoid shadow that copies the movements of the user
Spell Name: Guardian Style
Spell Tree: Stances
What It Does: DR and AP%, gives a shield like Conjurer's Shield on Q.
Visual: It's just Guardian Style, but fixed.
Spell Tree: Occult Mastery
What It Does: Creates a slowly growing damaging AoE from its point of origin until it is destroyed, 'corrupting' the ground around it.
Visual: A corrupted version of the Summoning Obelisk, spreading an occult AoE around it over time
Spell Name: Embrace the Flame
Spell Tree: Fire (Hidden?)
What It Does: Toggle that steadily damages you but gives you an AP% increase, and makes fire AoEs (except firestorm) 'indefinite'
Visual: Burning veins along the character model
Spell Name: Holy Aegis
Spell Tree: Holy Mastery
What It Does: Creates an indefinite barrier akin to Conjurer's active, that while active, continuously heals the user until the barrier is destroyed
Visual: A golden bubble swirling around the caster
Spell Name: Obscuring Mist
Spell Tree: Mist
What It Does: Creates a large fog bank that does minor damage, while also reducing enemy vision inside the mist to only a few tiles around them
Visual: A denser, darker fog bank
Spell Name: Curse of Rust
Spell Tree: Metal
What It Does: Increases the target's vulnerability, giving them a negative DR for a period of time
Visual: Red flakes drift off of the afflicted target
Spell Name: Teraflare
Spell Tree: Explosion
What It Does: After a period of charging up (perhaps able to move, perhaps not), create a series of explosions across the battlefield that do large damage, and leave small AoEs around the impact sites
Visual: A set of lasers that fly off from the caster, causing large explosions wherever they land, and craters filled with flames
Spell Name: Lava Bomb
Spell Tree: Magma
What It Does: Launches a projectile that explodes into a lava aoe upon impact
Visual: A ball of rock with veins of magma, similar to earth bomb
Spell Name: Plasma Storm
Spell Tree: Plasma Mastery
What It Does: Creates a storm of electricity and fire centered on the caster's location, dropping lightning bolts into random spots around the center and spreading fire AoE
Visual: A crackling storm of plasma, dropping recolored fire AoE
Spell Name: Devouring Maw
Spell Tree: Absorption
What It Does: A spell that, when held, allows you to gain a percentage spell dodge. When it absorbs a spell in this manner, increases a 'limit gauge' similar to cosmic granting AP%. Limit gauge is lost on Flux, but adds increased damage to Flux depending on how much stolen mana you've absorbed
Visual: A vortex that surrounds the caster while they're channeling it. Should be -obvious- they're channeling it.
Spell Name: Bone Aura
Spell Tree: Bone
What It Does: Increases DR and partially heals you for a percent damage that you take.
Visual: Boney plates cover the character
Spell Name: Decoy
Spell Tree: Illusion
What It Does: Creates one or more randomly moving copies of the caster that, when destroyed or when they physically touch an enemy, explode for a large amount of damage
Visual: One or more randomly moving copies of the caster
Spell Name: Living Shadow
Spell Tree: Shadow
What It Does: Creates a clone a few tiles away from the caster that mimics the caster's spells and movements for a period of time, at a lesser value
Visual: A humanoid shadow that copies the movements of the user
Spell Name: Guardian Style
Spell Tree: Stances
What It Does: DR and AP%, gives a shield like Conjurer's Shield on Q.
Visual: It's just Guardian Style, but fixed.