08-30-2023, 12:25 PM
In any case, to actually comment on the issue of meta. I think the main thing that drives meta is some effects are more useful than others, and that drives players towards the trees that give them those effects.
Invulns are just one of those useful effects. Movement skills, cleanses, slows, stuns, roots, buffs, debuffs. All have had their days to shine. Now in the era of "I have well over 300 resting power." Invulns are the meta option. Nerf them and it becomes something else.
Almost inevitably, in any system where trees are mechanically unique, one tree will be better than another.
It would require a fairly large universal game overhaul to fix this. Because you would have to revamp every tree at the same time and build them with one another in mind.
Invulns are just one of those useful effects. Movement skills, cleanses, slows, stuns, roots, buffs, debuffs. All have had their days to shine. Now in the era of "I have well over 300 resting power." Invulns are the meta option. Nerf them and it becomes something else.
Almost inevitably, in any system where trees are mechanically unique, one tree will be better than another.
It would require a fairly large universal game overhaul to fix this. Because you would have to revamp every tree at the same time and build them with one another in mind.