08-30-2023, 01:39 AM
(This post was last modified: 08-30-2023, 01:41 AM by Enginseer-42.)
(08-29-2023, 09:44 PM)RainIsABirb Wrote:(08-29-2023, 09:35 PM)Knawlidge Wrote: The suggestion posted is to make all invulns share a cooldown without rectifying the root cause of the issue at hand. Vitality has not underwent any changes since spires of Agartha, and perhaps even E1.
And yet, spells went from doing 6k on the high end, to 20k.
350 vit is a 43% increase, unlike the roughly 80% increase to spell damage on high power spells.
Further, this is a universal issue.
(Also? As someone who runs 270 vit? There’s combos that will 60% my vit in only 2/3 spells off a single rotation.)
The suggestion that's been settled on is to limit invulns/defensives to 2 on the bar as far as I can see. Having one invuln is a terrible idea obviously because there are spells that'll take 40% if you eat the full combo, yes- though 60% is still something I don't see 2/3 spells doing. No single spell deals 20k HP- some max out at 15k~ theoretically, and that's with massive apped-for power increases.
Or you're fighting Xarxes, but, he's an outlier here.. and is, in fact, the main offender of the 3 invuln stacking meta anyway, so he doesn't even count for the sake of the argument.
- Also, vitality is 272hp per point, not 244hp. It's still a whopping 28% increase, which is more than enough to really push us into a 10 minute round sustain meta.
Possibly the current most famous offender. There have been others doing it very nearly since E4 started. Honestly I don't even feel right calling the dude an offender. He used the tools the system gave us in a way that made Xarxes a strong character and it's not like he sacrificed RP to do it.