(08-29-2023, 09:36 PM)chance Wrote: I'd love to see these common 1-shot combos since most rounds I observe last for a few minutes a pop and are usually a nice tug of war regardless of build when the power scaling is close to even. (yes this includes aether beam, starlit halo, metal, whatever else you want to point your finger at)
The only one shot combo I've witnessed was Cynder Walt's Metal Illusion Energy, and even then it has so many options to counter it that he's not even landing it within an entire rpb, a good runner up in damage is from the gravity master gravity well (reliable 30%ish? ) combo or some bb combo where you combo something like fatal into another hard hitting move(counter playable )
Flashbeam combos can chunk 40% but reaaaaaaal annoying to pull off.
Whip beam combos are cool but they're not insane.
Meteor shower is overrated and will not one shot a majority with a brain unless they afk in a rpb and the rng drops 3 aoes on their head.
Final Toll had its damage culled, even if you stand in a stacked final toll for all ticks(you can just walk out of it or dash) you're taking about 800-1.3k ticks, can't remember how much I ticked for when I used it.
Main issue is DR and invuls going hand in hand + sustain.