08-29-2023, 09:35 PM
(08-29-2023, 09:28 PM)RainIsABirb Wrote: Less a water bucket and more flash-freezing the meta.
All of the sudden, vit-stackers are nigh unkillable even for those 1 shot combos, and god forbid they're sustain also. Vit is already the strongest stat in the game because of how it interacts exponentially with the block gauge, and it doesn't need to be stronger. 2 invulns is more than enough for a skilled player to avoid the 1 shot combo, and 3+ just lets them have an absurd uptime on never taking damage.
The suggestion posted is to make all invulns share a cooldown without rectifying the root cause of the issue at hand. Vitality has not underwent any changes since spires of Agartha, and perhaps even E1.
And yet, spells went from doing 6k on the high end, to 20k.
350 vit is a 43% increase, unlike the roughly 80% increase to spell damage on high power spells.
Further, this is a universal issue.
(Also? As someone who runs 270 vit? There’s combos that will 60% my vit in only 2/3 spells off a single rotation.)
![[Image: image0.png]](https://cdn.discordapp.com/attachments/855828410490945536/858354477437026314/image0.png)