04-17-2023, 10:01 PM
(04-15-2023, 10:00 PM)Oicha Wrote: I'm not sure how hard it would be to implement this. But I was thinking it would be cool to have a healing done/damage mitigated stat at the end of each round. Damage done could also be there, but I think it'd be more obvious than trying to figure out how much you mitigated or how much you healed. It would also probably help figure out if any stats or spells were bugged. I.E. Inverse charge is supposed to heal me around 2100 a cast, does it actually heal that much? That sort of thing.
I mean, you could count the ticks. Don't think this game is sophisticated enough to track damage mitigation.
Inverse Charge is 8 ticks of healing. The heal is 2x Mana. 150 * 2 * 8, it's 2.4k healing. It says 7, but it's not 7.