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Suggested changes to Mana Costs and Mana Regen
#13
Mana Capacity is a ghost stat with no use, Mana is just a funny blue bar on my HUD that I never see go below 75% unless I'm using Wayfinding.

That being said, going OOM can be unfun, but if you have no chance to OOM there's no point in having a mana bar in the first place.

I think all invulns should be a solid 30-40 mana, extremely high damage and extremely high AoE spells should have larger mana costs (Talking mainly masters. Precision Slash, Sword of Heaven, Judgement Beam, Shadow Cannon, Water Dome, etc). I don't think there's a point in increasing spell mana costs across the board, only specific spells. Or, alternatively, increase mana costs but also massively increase the mana regen offered by the mana stat after a certain threshold (perhaps 140, so negative mana doesn't feel like a free trade for other positive stats) so that mana can also be useful.

I'm just throwing ideas out there, I have zero idea on what is the 'correct' solution should be. But, mana is useless, the mana bar is pointless, and OOMing is annoying, and I don't know how to correct all three of these issues at once.
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RE: Suggested changes to Mana Costs and Mana Regen - by ACuriousGrey - 03-22-2023, 03:03 AM

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