03-22-2023, 03:01 AM
(03-22-2023, 02:50 AM)chance Wrote: Specifically, what we could do is lower the rate of MP regen (which was increased some months back, maybe too much). And fix the spells that lack an MP cost, as you've so helpfully listed here!
That could work, may also be a bit easier to fine tune adjustments so as to not break the current world balance in terms of combat! I like it.
(03-22-2023, 02:52 AM)Dreamspeaker Wrote: I'll probably read this more in-depth later, but running out of mana is the absolute worst and should never be encouraged as a mechanic IMO. Nothing more whacky than just standing there like a deer about to be hit staring at headlights on a road in an active RPB.
It's just awful all around. I don't want to go back to the days when it was very much possible to run out of mana.
(03-22-2023, 02:52 AM)Iotasilver Wrote: My idea: Invulns should have high, high mana costs. 0 mana spells shouldn't cost 0 mana. MP regen should be brought down a bit.
But also, running out of mana isn't really that fun. I don't really have any ideas on how to fix that.
I understand where you are coming from, it does suck, however that is why there should be ways to circumvent it ICly-- Also it wouldn't mean you always go OOM, there are plenty of times in an RPB where both players rest at the edge of the opposite sides of the RPB waiting for cooldowns and such, this merely would provide a way to balance CDR-based builds better as at the moment they are strictly superior to mana builds. I could check your stats right now, and I am certain you did not invest into Mana Capacity at all.
In my ideal world you would just invest more into Mana Capacity if you start to go OOM until you no longer go OOM, then you can begin to pump it into Agility. This would depend on how mana heavy your build is, and if you are a combat chad who invests their time into getting a potion or a food item consistently to give you Mana (like with Fantasia for damage), then you should be rewarded by being stronger via preparation.
Though I get that not everyone feels this way, but surely you must agree that always having 100% mana makes the stat (capacity) & the existence of mana irrelevant.
I am not saying we should all always be OOM in Combat, I am saying that if you spent all your points into Agility for maximum CDR and then went a mana heavy build (with no points into mana capacity and no spells to give mana), and then began to spam your spells with say 50%+ cdr-- Then you should go OOM.
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