Here I am with another suggestion:
Make a clear ruling that first encounters should only be Danger 0 if both parties agree to it, or if their factions are actively against one another, or if there is active hostility involved from both sides antagonizing one another. Otherwise, reduce it to Aggro 0.
I could give in-depth context to this suggestion but I'll sum it up simple like:
I shouldn't have to open up a ticket to request an aggro 0, when someone wanted a danger 0.
Especially on a first encounter as a character who is not apart of any big faction, has proven to be non combat, doesn't have a weapon, has -10% Child DR, and has unspent RPP because of my IC.
There are also classes & races that benefit from dangering children characters like moi, and hey some people like rping the battle chad kiddos. I did on Mya, but I ain't on Paprina. Tho it does give me the IC dev and IC drive to be more combative.
Which is why aggros are here imo. To start a story without a chance at permanently injuring the victim, or to punish those that are belligerent icly.
Suggestion Number 2:
Make Aggressive temporary injuries, ones that cannot be healed by healing elixirs, but healable by doctors. Keep Danger temps healable by both. Aggro's are (sometimes) here to teach people a lesson. Don't let me heal so easily outta it...
Make a clear ruling that first encounters should only be Danger 0 if both parties agree to it, or if their factions are actively against one another, or if there is active hostility involved from both sides antagonizing one another. Otherwise, reduce it to Aggro 0.
I could give in-depth context to this suggestion but I'll sum it up simple like:
I shouldn't have to open up a ticket to request an aggro 0, when someone wanted a danger 0.
Especially on a first encounter as a character who is not apart of any big faction, has proven to be non combat, doesn't have a weapon, has -10% Child DR, and has unspent RPP because of my IC.
There are also classes & races that benefit from dangering children characters like moi, and hey some people like rping the battle chad kiddos. I did on Mya, but I ain't on Paprina. Tho it does give me the IC dev and IC drive to be more combative.
Which is why aggros are here imo. To start a story without a chance at permanently injuring the victim, or to punish those that are belligerent icly.
Suggestion Number 2:
Make Aggressive temporary injuries, ones that cannot be healed by healing elixirs, but healable by doctors. Keep Danger temps healable by both. Aggro's are (sometimes) here to teach people a lesson. Don't let me heal so easily outta it...
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: f6b263cfa536c446e088c6c6a5d319e7.png]](https://i.gyazo.com/f6b263cfa536c446e088c6c6a5d319e7.png)
I'm not owned guys.